[Question] Shift Texture in surface.DrawTexturedRect
2 replies, posted
Hi, I have a little problem with my script.
I'm trying to make a dynamic compas with a texture that shift.
Anyone know how to drag a texture without changing the origins of DrawTexturedRect?
And is it possible to loop the texture on the x axis?
Thank you in advance.
You may be looking for [b][url=http://wiki.garrysmod.com/?title=Surface.DrawTexturedRectUV]Surface.DrawTexturedRectUV [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b].
Oops, I have not seen it...
Exactly what I needed!
Thank you for the quick response
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