• Ragdolls not being removed
    1 replies, posted
Hello, I am working on an entity at the moment, when a player is killed by the entity I want their ragdoll to be removed, I use this code in the cl_init.lua [CODE]net.Receive("dedPlay", function(len, ply) hook.Remove("RenderScreenspaceEffects", "008Ef") for k, v in pairs (ents.GetAll()) do print(v:GetClass()) if (v:GetClass() == "class C_ClientRagdoll") then v:Remove() end end end)[/CODE] However this does not remove the players ragdoll, I have no idea why, any help with this will be greatly appreciated! :p
This is where you failed: "class C_ClientRagdoll"
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