I have a question about getting vectors/angles of a entity in it's space.
I've been messing around with LocalToWorld and WorldToLocal.
The question: Is there a way to get the specific vectors of my cursoraim in the entitys space, but not the position in the world?
(or any tools that are open source)
WorldToLocal should do just that.
I've worked around with it, but can't figure it out even after reading through the github.
Any suggestions to this snip?
edit: working code
[CODE]
MsgN(Player:GetEyeTrace().Entity:WorldToLocal(Player:GetEyeTrace().HitPos))
[/CODE]
snip
read above. Solved.
Thanks, Neth for the support.
[QUOTE=Jordanlol;49981233]snip
read above. Solved.
Thanks, Neth for the support.[/QUOTE]
No prob - mark solved now.
Sorry, you need to Log In to post a reply to this thread.