• model no self collision stool
    17 replies, posted
Hello. We currently have a tool that allows us to either no collide multiple meshes together, or no collidel a mesh with the world. Is it possible to also add a tool that would allow for a model to no collide with itself. There is currently a QC command that works well just for this, but the problem is, that it cannot be toggled at need. Woudl be far better to have an option to only make a model not collide with itself when it's needed. The QC command in question is [code] $noselfcollisions [/code] And it goes itno the $collisionjoints segment.
The Nocolide Objects tool already does this.
Could tell me which one. I've tried both the default no collide tool that comes with gmod and the nocollide world one and neither seems to make a model not collide with itself.
I can do it with the default one.
[QUOTE=Pigbear;37447409]I can do it with the default one.[/QUOTE] How? I've asked a few people and no one seems to have a clue either.
A model not colliding with itself? Do you mean like ragdoll limbs being able to phase through one another?
I just click and click on the ragdoll easy.
[QUOTE=StickyNade;37451989]A model not colliding with itself? Do you mean like ragdoll limbs being able to phase through one another?[/QUOTE] Yes. Or for instance hands being able to hold the head of it's own models and similar. Essentially a way for physboxes inside of it's one model to not collide with each other. I Just tested it again, fired up gmod for it. Did everything I could with the default tool. One click, double click, right click and who knows what else. The no self collide behaviour doesn't show up. Unless it's a new feature in gmod13.
what OP is asking for is a tool were the model can colide with [B]itself[/B], not other objects.
[QUOTE=Vasili;37453338]what OP is asking for is a tool were the model can colide with [B]itself[/B], not other objects.[/QUOTE] no collide*
[QUOTE=Vasili;37453338]what OP is asking for is a tool were the model can colide with [B]itself[/B], not other objects.[/QUOTE] Fail, its name is "model no self collision stool" Now what were you saying?
[QUOTE=sonyfuzion;37464164]no collide*[/QUOTE] Go no colide a model on itself and try to stick legs through it's body.
[QUOTE=YourFriendJoe;37473890]Go no colide a model on itself and try to stick legs through it's body.[/QUOTE] I never said it would work. I corrected that guy's broken English.
[QUOTE=YourFriendJoe;37473890]Go no colide a model on itself and try to stick legs through it's body.[/QUOTE] The op wants a tool that can do that.
[QUOTE=Pigbear;37482781]The op wants a tool that can do that.[/QUOTE] Exactly. There's a compile QC command that can do just that. The problem is that you only want it sometimes really.
Take a look at this [b][url=http://wiki.garrysmod.com/page/Classes/PhysObj/AddGameFlag]Classes/PhysObj/AddGameFlag[img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
And this, cause the enums aren't documented on the main wiki yet: [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index41fc.html[/url] Specifically NO_SELF_COLLISIONS
Yes they were. [editline]11th September 2012[/editline] On a big page before, now splitted into small pages. [url]http://wiki.garrysmod.com/page/Enums/FVPHYSICS[/url]
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