• Lua sweo sound
    2 replies, posted
alright so i created my own gmod swep and everything works but the sound for some reason it could be primary attacked is messed up but it doesn't cause any lua errors here is the code maybe you guys could tell me what's wrong with it if ( SERVER ) then AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "fist" SWEP.Weight = 5 SWEP.AutoSwitchTo = false; SWEP.AutoSwitchFrom = false; end if ( CLIENT ) then SWEP.PrintName = "Are you my mummy Swep" SWEP.Author = "Not A Minge" SWEP.Contact = "Not a Minge" SWEP.Purpose = "you find mama" --SWEP.Instructions = "" SWEP.Spawnable = true SWEP.AdminSpawnable = true --SWEP.HoldType = "normal" SWEP.Slot = 0 SWEP.SlotPos = 1 SWEP.IconLetter = "C" SWEP.ViewModelFOV = 0 SWEP.Category = "Mommy" SWEP.DrawCrosshair = false --SWEP.ViewModelFOV = 65 --SWEP.ViewModelFlip = false --SWEP.ViewModel = "" --SWEP.WorldModel = "" end x = 0 function SWEP:Think() end function SWEP:Initialize() end function SWEP:PrimaryAttack() --BITE if x==0 then self.Weapon:SetNextPrimaryFire(CurTime() + .75) self.Owner:LagCompensation( true ) local trace = self.Owner:GetEyeTrace() if trace.HitPos:Distance(self.Owner:GetShootPos()) <= 75 then bullet = {} bullet.Num = 1 bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector(0, 0, 0) bullet.Tracer = 0 bullet.Force = 8 bullet.Damage = 20 self.Owner:FireBullets(bullet) self.Owner:LagCompensation( false ) self.Weapon:EmitSound("crying/mummy.wav") else self.Owner:LagCompensation( false ) self.Weapon:EmitSound("crying/areyoumymummy.wav") end elseif x==1 then self.Weapon:SetNextPrimaryFire(CurTime() + 1) self.Weapon:EmitSound("crying/mummy.wav") elseif x==2 then self.Weapon:SetNextPrimaryFire(CurTime() + 1) self.Weapon:EmitSound("crying/areyoumymummy.wav") end end function SWEP:SecondaryAttack() if x==0 then x=1 self.Owner:ChatPrint("MAMA") elseif x==1 then x=2 self.Owner:ChatPrint("Waaaaaaaaahwaaaaaaa") end end function SWEP:Deploy() self.Owner:DrawViewModel(false) self.Owner:DrawWorldModel(false) return true end function SWEP:Holster() return true end function SWEP:DoImpactEffect( tr, dmgtype ) return true end ------------------------------------------------------------------- SWEP.Author = "Not A Minge" SWEP.Contact = "" SWEP.Purpose = "You find mama" SWEP.Instructions = "Left click with your mouse to scream for mama" SWEP.Spawnable = true SWEP.AdminSpawnable = true ----------------------------------------------- SWEP.FiresUnderwater = true SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/v_hands.mdl"--"" SWEP.WorldModel = ""--"w_hands.mdl" ----------------------------------------------- SWEP.Primary.Delay = 0.3 SWEP.Primary.Sound = Sound( "crying/mummy.wav" ) SWEP.Primary.Recoil = 0 SWEP.Primary.Damage = 15 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" ------------------------------------------------- SWEP.Secondary.ClipSize = -1 SWEP.Secondary.Sound = Sound( "crying/areyoumymummy.wav" ) SWEP.Secondary.Delay = 1.75 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" ------------------------------------------------- [editline]23rd March 2016[/editline] actually this was in the console anybody know how to fix this *** Invalid sample rate (48000) for sound 'crying\areyoumymummy.wav'.
Tried searching? (No) You need to set the sample rate to 44100 in Audacity or something
[QUOTE=Coffeee;49990675]Tried searching? (No) You need to set the sample rate to 44100 in Audacity or something[/QUOTE] yea ik thanks
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