Hello guys , well i was thinking about creating a money printer that works with my level system and finally i got it :) i create 2 skills 1: Printer Speed and the other Printer Amount , now i have a little question :(
i was thinking about this function:
[lua]
function ENT:Use(activator)
if(activator:IsPlayer()) then
activator:AddMoney(self:GetNWInt("PrintA"));
self:SetNWInt("PrintA",0)
end
end
[/lua]
There is a way that i can handle out this:
( when you receive 1 money , you get 0.1 experience ) so if you get 10 money you receive 1 experience ... who can help me ?
Thanks Guys ! :)
if it's a collecting printer, do
[lua]function ENT:Use(activator)
if(activator:IsPlayer()) then
local expamt = PrintA/10
activator:AddMoney(self:GetNWInt("PrintA"));
activator:SetExperience(experience + expamt) -- if you have a function like AddExperience() or something, do activator:AddExperience(expamt), i don't know how your code is set up
self:SetNWInt("PrintA",0)
end
end[/lua]
Thanks , already handle out the printer :D
bye =D
Thanks To: LauScript & You :)
Cool! your using my printers as a base! *self happyness*
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