• Where is the overlay folder in Garry's mod?
    6 replies, posted
Hi, I've recently downloaded an addon (this one [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=533906950[/URL]) that adds a transparent image as an overlay under post process. It adds this grid below:[url]http://images.akamai.steamusercontent.com/ugc/389917471417466440/3110F47007C556FAF7EF622D1A8E00A4FE873EDA/[/url] What I want to do is modify that grid and add my own. I can't seem to find where exactly in the garrysmod folder the overlay images/effects are stored. I've found garrysmod/materials/overlays but that one doesn't contain any of the overlays in post process so the overlays must be stored somewhere else.
This would probably help you. [url]https://github.com/garrynewman/garrysmod/tree/master/garrysmod/lua/postprocess[/url]
Those files are stored in the addons/*.gma associated with the addon.
Okay I found the addon. I'm looking up how to extract the .gma files according to this tutorial. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=431638110[/url] It points out how I'm supposed to use gmad.exe to open the .gma but there's no such exe in my bin folder. What would be the more recent way of opening a .gma? I'm finding some outdated 2012 threads with broken links so far.
drag the file into the gmad.exe sourcegames/garrysmod/bin not garrysmod/garrysmod/bin [editline]25th March 2016[/editline] [t]http://i.imgur.com/eTz12fN.png[/t] definitely there
Alright, that worked! I managed to get it to open as a folder and found the .vtf texture file I wanted to edit. Now will it work in gmod or do I need to recompile it into a .gma again?
it should work just like a normal addon, literally you can drop that folder into addons and it will work exactly the same [editline]25th March 2016[/editline] so no you shouldnt have to put it back into a gma
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