p90 = {
Name = "p90",
Enabled = true,
Description = "Get a p90!",
Cost = 200,
Model = "models/weapons/w_gla_p90.mdl",
Functions = {
OnGive = function(ply, item)
ply:Give("weapon_p90")
end,
OnTake = function(ply, item)
item.Hooks.PlayerDeath(ply, item)
end
},
Hooks = {
PlayerDeath = function(ply, item)
if ply:PS_HasItem(item.ID) then
ply:PS_TakeItem(item.ID)
if ply:GetWeapon("weapon_p90") then
ply:GetWeapon("weapon_p90"):Remove()
end
end
end
}
}
What i need is when the TTT round is over when you spawn back you have the weapon.
Can't you just remove that :remove()?
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