Hi I have few sounds example in "gamemodename/content/sound/intro.mp3"
how do I send to client?
I already tried
[CODE]
resource.AddFile("intro.mp3")
resource.AddFile("sound/intro.mp3")
resource.AddFile("content/sound/intro.mp3")
[/CODE]
No one of this works =//
I know this from DarkRP they send there the earthshaker.mp3 too
Have you tried
[lua]resource.AddFile("gamemodename/content/sound/intro.mp3");[/lua]
or
[lua]resource.AddFile("gamemodes/gamemodename/content/sound/intro.mp3");[/lua]
? [img]http://www.facepunch.com/fp/ratings/funny2.png[/img]
if your sound is like: '<gamemode name>/content/sound/intro.mp3' you do resource.AddFile("sound/intro.mp3"). Works for me anyway.
Yes it is like your wrote it. I don't get.
My gamemode called "test" just for learning. I put devloper 1 and it prints this out
[CODE]
[resource.AddFile] File test\content\sound\intro.mp3 didn't exist!
[resource.AddFile] File content\sound\intro.mp3 didn't exist!
[resource.AddFile] File sound\intro.mp3 didn't exist!
[resource.AddFile] File intro.mp3 didn't exist!
[resource.AddFile] File test\content\sound\intro.mp3 didn't exist!
[/CODE]
Are you using gmod 13 beta/svn ?
[B]EDIT: ok suddenlty I had the Idea to switch gamemode from test to sandbox and then back.. seems like it needed first reload the folder and files.[/B]
But where did it go? its not in sound folder of garrysmod.
I will restart complete the game and test it again.
EDIT2: Ok it works :)
Thank you all for your help
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