• Player Damage Effects
    3 replies, posted
Is there a hook that handles the effects that play when a player is shot? I looked through the base gamemode files and i didn't see anything relevant. I'm talking about the chunk of code that creates the blood splat effect and draws decals on the wall when you shoot a player.
Gamemode.PlayerHurt?
I think it's [lua] --[[--------------------------------------------------------- Name: gamemode:PlayerTraceAttack( ) Desc: A bullet has been fired and hit this player Return true to completely override internals -----------------------------------------------------------]] function GM:PlayerTraceAttack( ply, dmginfo, dir, trace ) return false end [/lua]
Ahh, thanks. I swear i remember seeing the code before but i guess it's not even done in Lua.
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