Hi, I've been trying to scale the ragdoll the player drops on death for a while now - and just cant get it to work.
This is what I'm doing:
[CODE] function Derp.PlayerDeath( ply )
local scale = 0.5
ply:GetRagdollEntity():SetModelScale( scale, 0 )
end
hook.Add("PlayerDeath", "Derp.PlayerDeath", Derp.PlayerDeath)
[/CODE]
And also, Is it possible to somehow shrink the third person physgun effect, scale particles, decals and shadows?
Any ideas?
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