Any swep I've set to passive anims results in the player t-posing when crouched.
Crouch Walk
[img]http://puu.sh/1iVDY[/img]
Idle
[img]http://puu.sh/1iVDs[/img]
Crouch Idle
[img]http://puu.sh/1iVDr[/img]
Any idea about what could be causing this? Is it an issue with the base itself?
[QUOTE=Varen;38193126]Any swep I've set to passive anims results in the player t-posing when crouched.
Crouch Walk
[img]http://puu.sh/1iVDY[/img]
Idle
[img]http://puu.sh/1iVDs[/img]
Crouch Idle
[img]http://puu.sh/1iVDr[/img]
Any idea about what could be causing this? Is it an issue with the base itself?[/QUOTE]
Spy asked this before, like i said before, There isn't an idle animation for the passive mode in crouching, Max of std probably didn't even bother fixing it although it was in 3 threads at the time.
[QUOTE=Magenta;38193141]Spy asked this before, like i said before, There isn't an idle animation for the passive mode in crouching, Max of std probably didn't even bother fixing it although it was in 3 threads at the time.[/QUOTE]
Here's the thing, though: it DOES exist
[img]http://i.imgur.com/u7UD4.png[/img]
[QUOTE=MaxOfS2D;38193262]Here's the thing, though: it DOES exist
[img]http://i.imgur.com/u7UD4.png[/img][/QUOTE]
Damn, Must be upsetting to see garry didn't even implement it then.
Turns out it's a macro error on my end — it was happening for the knife too, but it wasn't throwing any compile errors
Should be fixed in the latest SVN
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