What am I doing wrong that causes this code not to work?
[LUA]local mat = Material("mytextures/test.png")
function drawpng()
surface.SetMaterial(mat)
surface.DrawTexturedRect(100,100, 100, 100)
end
hook.Add("HUDPaint", "drawpng", drawpng);[/LUA]
surface.SetDrawColor(255,255,255,255)
That did it, cheers!
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