• Fonts TOO much pixels
    2 replies, posted
hey, Did Garry broke the Fonts or something? if i draw sth on cam.Start3D2D the text is like that: [IMG]http://cloud-2.steampowered.com/ugc/558706883087026908/5EEE64DF5A98E4A17436FF15BF7BE5050FD3623B/[/IMG] Code: [CODE]surface.CreateFont( "test123", { font = "akbar", size = 10, weight = 200, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outline = false }); local function Draw1234() cam.Start3D2D(Vector(-5137.7685546875, -6188.9736328125, 617.94622802734),Angle(0,0,90),2) draw.SimpleText( "Hello!", "test123", 400, 100, Color(255,255,255,255)) cam.End3D2D() end hook.Add("PostDrawTranslucentRenderables", "123123", Draw1234); [/CODE] Anything wrong? Thanks Johnnyaka
Change the 3D2D scale to something small, like 0.2, and then increase the size of the font instead.
Thanks a lot!
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