So, my SWEP is probably 80% done, and I would like to add a kill icon. How do I do this? Also, when it "kills" an NPC or player, it shows as "#<entity folder name>" which I want without the "#" and lower case name.
You would use [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index98d4.html"]this[/URL]. Don't be impatient, you asked this question 1 hour ago in the help thread.
[QUOTE=brandonj4;38493902]You would use [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index98d4.html"]this[/URL]. Don't be impatient, you asked this question 1 hour ago in the help thread.[/QUOTE]
So far, this is my code:
[CODE]if SERVER then
AddCSLuaFile ("shared.lua")
elseif CLIENT then
function ENT:Draw()
-- self.BaseClass.Draw(self) -- We want to override rendering, so don't call baseclass.
-- Use this when you need to add to the rendering.
self:DrawModel() -- Draw the model.
end
killicon.AddFont( "Mine Turtle", "HL2MPTypeDeath", "0", Color( 255, 0, 0, 255 ) )
killicon.Add( "mine turtle", "HUD/killicons/Mine Turtle", Color( 0, 255, 0, 255 ) )
end
StepSnd = Sound("turtlegrenade/step.wav")
ENT.Author = "Turtle95"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Base = "base_gmodentity"
ENT.Type = "AI"
ENT.step = 0
ENT.PrintName = "mineturtle"
ENT.Name = "Mine Turtle"
--"models/props/de_tides/vending_turtle.mdl"
function drawIcon()
killicon.Draw( 64, 64, "Mine Turtle", 50 )
end
hook.Add( "HUDPaint", "drawicon", drawIcon )[/CODE]
Nothing happens. No icon, no different name appears other than "#entityname"
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