• Detecting players that disconnect before fully loading.
    5 replies, posted
Is there a way to tell if a player, that was previous given from the PlayerConnect hook as a name and IP, is still trying to connect or has cancelled/crashed?
Only bump
Use gatekeeper.
Awesome! Didn't realize it could return the connecting players. I thought it was just allowing per-player password connecting. Thank you so much. [B]EDIT: [/B]Nevermind. The module only returns the number of connecting players. No way to tell which one disconnected mid-join.
Use gameevent.listen and "playerdisconnect" i believe
[QUOTE=Map in a box;38507827]Use gameevent.listen and "playerdisconnect" i believe[/QUOTE] Omg yes that works wonders. Some useful data is actually returned. Thank you so much.
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