• How do you hide map errors from showing in SRCDS and client console? - Also how do you target models
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I need help solving the issue of this error for several models on the map rp_evocity_v33x SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/painting/paint_ship_a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_flag_a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl) I've tried using ents.GetAll() to isolate the objects and remove them, but they can't be removed as they don't show up. I've got all content in the addons directory of garrysmod, as well as in the SRCDS workspace. I also have tried putting the content in the content directory of the game-mode. I've set SRCDS to mount the games as listed below. garrysmod/cfg/mountdepots.txt [code]"gamedepotsystem" { "hl2" "1" "cstrike" "1" "dod" "1" "tf" "1" "ep2" "1" "episodic" "1" "hl2mp" "1" "portal" "1" }[/code] I've searched around, and I'm at a loss, I don't know how to fix the error as I don't have access to the map file and can not edit the physics file. I'd either a) like to make the trees, etc solid, or b) remove them from the map to avoid the spam. -------------- Secondly, How do you target specific models (to be removed) on a map, if their parent is set to worldspawn? ents.GetAll() does not show the objects in the list which I want to remove, and and ents.FindByModel returns nothing when searching for the specific model. I've posted in the basic help thread but had no success or responses, so I'm hoping to have more luck here as it seems to be more complex that the basic thread allows?
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