I'm trying to make a SWEP that only fires when crouched.
Here's the important part...
[CODE]function SWEP:CanPrimaryAttack()
if not IsValid(self.Owner) then return end
if self.Weapon:Clip1() <= 0 or self:GetIronsights() == false then
self:DryFire(self.SetNextPrimaryFire)
self:SetNextSecondaryFire(CurTime() +0.05)
return false
end
return true
end
[/CODE]
I wanted to just do this:
[CODE]function SWEP:CanPrimaryAttack()
if not IsValid(self.Owner) then return end
if self.Weapon:Clip1() <= 0 or self:GetIronsights() == false or Player:Crouching() == false then
self:DryFire(self.SetNextPrimaryFire)
self:SetNextSecondaryFire(CurTime() +0.05)
return false
end
return true
end
[/CODE]
But I get that "attempt to index global 'player' (a function value)" error...
you need to define player. or just be lazy.
[code]
function SWEP:CanPrimaryAttack()
if not IsValid(self.Owner) then return end
if self.Weapon:Clip1() <= 0 or self:GetIronsights() == false or self.Owner:Crouching() == false then
self:DryFire(self.SetNextPrimaryFire)
self:SetNextSecondaryFire(CurTime() +0.05)
return false
end
return true
end
[/code]
Wow, how did I miss that.
Well, anyway, thnx, your's worked.
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