• Force a playermodel skin.
    4 replies, posted
I am using this pack for my police officers: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=295069403[/url] The different skins on each model offer different ranking logos on the offices sides. For the different ranks I have setup in DarkRP, how could I force a player to choose a model with a specific skin type? What would I have to do to force that skin for a specific job type, instead of Police Office, like Police Sergeant.
[lua] PlayerLoadout = function(ply) if (ply:IsUserGroup(l33tgroup)) then ply:SetModel("l33t/group/model.mdl") end end [/lua]
No, I know how to set their model in a DarkRP job, but what I need to know his how to forcibly change the skin automatically as they join the job. Basically I am asking how you change their skin on the playermodel?
[LUA] PlayerSpawn = function(ply) ply:SetSkin(0) // replace 0 with the skin id u want end [/LUA]
[QUOTE=DonutGirl;50063296]I am using this pack for my police officers: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=295069403[/url] The different skins on each model offer different ranking logos on the offices sides. For the different ranks I have setup in DarkRP, how could I force a player to choose a model with a specific skin type? What would I have to do to force that skin for a specific job type, instead of Police Office, like Police Sergeant.[/QUOTE] Maybe im not understanding this properly, and forgive my ignorance if im not, but I believe you want different ranked police. I suggest making separate jobs for each, and giving them the rank skins. And using a CustomCheck if you only want certain players to be able to play the jobs, like Donators
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