• ply:CreateRagdoll()
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Is there any way of having the player create a physical entity when they die instead of a ragdoll you can't do anything with? I couldn't get anywhere. What I had: [lua] local meta = FindMetaTable("Player") function meta:Ragdoll() if IsValid(self) then return GAMEMODE:CreateEntityRagdoll(self,self) end end function GM:DoPlayerDeath( ply, attacker, dmginfo ) ply:CreateRagdoll() ply:Ragdoll() print(rag) end [/lua] [editline]19th December 2012[/editline] Nevermind, a quick look into ULX's code gave me an answer.
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