I'm working on converting some parts of a gamemode to ULX and Im stuck on a simple error.
Here's what I have for it:
[CODE]AddGear("[O] Puke", "Left click to puke everywhere.", false,
function ( Player, Trace )
if not ply:IsUserGroup("owner") then
Notify(Player, 0, 5, "Nope.");
return false;
end
local self = Player:GetActiveWeapon();
if !IsValid( self ) then return end
Player:ViewPunch( Angle( -5, 0, 0 ) )
local edata = EffectData()
edata:SetStart( Player:GetPos() )
edata:SetOrigin( Player:EyePos() )
edata:SetEntity( Player )
util.Effect( "puke", edata, true, true )
end
);[/CODE]
ply is never defined, change "if not ply:IsUserGroup("owner")" to "if not Player:IsUserGroup("owner")"
[code]
AddGear("[O] Puke", "Left click to puke everywhere.", false,
function ( Player, Trace )
if not LocalPlayer():IsUserGroup("owner") then
Notify(Player, 0, 5, "Nope.");
return false;
end
local self = Player:GetActiveWeapon();
if !IsValid( self ) then return end
Player:ViewPunch( Angle( -5, 0, 0 ) )
local edata = EffectData()
edata:SetStart( Player:GetPos() )
edata:SetOrigin( Player:EyePos() )
edata:SetEntity( Player )
util.Effect( "puke", edata, true, true )
end
);
[/code]
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