I don't believe that function will work anymore. It seems to be a Fretta function and Fretta is not included in Garry's Mod 13.
[QUOTE=noaheroufus;39106355]I don't believe that function will work anymore. It seems to be a Fretta function and Fretta is not included in Garry's Mod 13.[/QUOTE]
What exactly is "that" function? I don't have the isValidGamemode function in my script, nor do I have any Fretta hooks.
Does the gamemode have a properly formatted folder/file structure?
[QUOTE=noaheroufus;39106554]Does the gamemode have a properly formatted folder/file structure?[/QUOTE]
I believe thats the problem, what is the proper structure?
Heres a list of the functions I have in my code. I'm sure it obviously but I'm an idiot:
[CODE]
GM:PlayerInitialSpawn
GM:PlayerSpawn
GM:HUDPaint[/CODE]
Those are the the functions that I think are causing it and all other functions are ones I made.
You need a gamemode.txt thing which you can see at [url]http://wiki.garrysmod.com/page/Gamemode_Creation[/url].
[QUOTE=Chessnut;39106887]You need a gamemode.txt thing which you can see at [url]http://wiki.garrysmod.com/page/Gamemode_Creation[/url].[/QUOTE]
I have one but its structured differently:
[CODE]
"TestBitches"
{
"base" "base"
"title" "TestBitches"
"maps" "^gm_"
"menusystem" "1"
"settings"
{
}
}[/CODE]
I'm only testing my code and stuff so I have no settings and nothing is really that special.
What is the .txt called?
[QUOTE=Chessnut;39107503]What is the .txt called?[/QUOTE]
TestBitches.txt
[editline]5th January 2013[/editline]
FIXED! I had a folder named wrong ;P
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