• !isValidGamemode
    8 replies, posted
-snip- FIXED!
I don't believe that function will work anymore. It seems to be a Fretta function and Fretta is not included in Garry's Mod 13.
[QUOTE=noaheroufus;39106355]I don't believe that function will work anymore. It seems to be a Fretta function and Fretta is not included in Garry's Mod 13.[/QUOTE] What exactly is "that" function? I don't have the isValidGamemode function in my script, nor do I have any Fretta hooks.
Does the gamemode have a properly formatted folder/file structure?
[QUOTE=noaheroufus;39106554]Does the gamemode have a properly formatted folder/file structure?[/QUOTE] I believe thats the problem, what is the proper structure? Heres a list of the functions I have in my code. I'm sure it obviously but I'm an idiot: [CODE] GM:PlayerInitialSpawn GM:PlayerSpawn GM:HUDPaint[/CODE] Those are the the functions that I think are causing it and all other functions are ones I made.
You need a gamemode.txt thing which you can see at [url]http://wiki.garrysmod.com/page/Gamemode_Creation[/url].
[QUOTE=Chessnut;39106887]You need a gamemode.txt thing which you can see at [url]http://wiki.garrysmod.com/page/Gamemode_Creation[/url].[/QUOTE] I have one but its structured differently: [CODE] "TestBitches" { "base" "base" "title" "TestBitches" "maps" "^gm_" "menusystem" "1" "settings" { } }[/CODE] I'm only testing my code and stuff so I have no settings and nothing is really that special.
What is the .txt called?
[QUOTE=Chessnut;39107503]What is the .txt called?[/QUOTE] TestBitches.txt [editline]5th January 2013[/editline] FIXED! I had a folder named wrong ;P
Sorry, you need to Log In to post a reply to this thread.