• CSoundPatch problem.
    0 replies, posted
It's probably supposed to be seen impossible how many errors i can get in a day, but ffs, this one is just a bit OTT... I tried to make it so the CSoundPatch i'm using (csploop) does NOT initialize while another instance of it is playing, for instance, i have one t-rex SNPC playing csploop and i spawn another one, the other one should NOT play csploop but still does because fuck me. [CODE] local csploop = CreateSound(self, self.Theme) local csploopip = csploop:IsPlaying() if ( csploopip == false ) then csploop:Play(self) csploop:SetSoundLevel( 0.9 ) elseif csploop:Stop() [/CODE] Also note, i've tried else to replace elseif at line 7 of the code above and it's still unsuccessful...
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