• I broke it. (TTT rank column)
    5 replies, posted
I really dont know whats wrong, no script errors or anything being printed :L [CODE] ---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = Color(100, 240, 105, 255) }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:SteamID() == "STEAM_0:0:1963640" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetTextColor(ColorForPlayer(ply)) local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutColumns() if self.info then self.info:UpdatePlayerData() end if self.Player != LocalPlayer() then local muted = self.Player:IsMuted() self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png") else self.voice:Hide() end end function PANEL:ApplySchemeSettings() for k,v in pairs(self.cols) do v:SetFont("treb_small") v:SetTextColor(COLOR_WHITE) end self.nick:SetFont("treb_small") self.nick:SetTextColor(ColorForPlayer(self.Player)) local ptag = self.Player and self.Player.sb_tag self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.tag:SetFont("treb_small") self.sresult:SetImage("icon16/magnifier.png") self.sresult:SetImageColor(Color(170, 170, 170, 150)) end function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end self.tag:SizeToContents() self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2) self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2) end function PANEL:PerformLayout() self.avatar:SetPos(0,0) self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT) if not self.open then self:SetSize(self:GetWide(), SB_ROW_HEIGHT) if self.info then self.info:SetVisible(false) end elseif self.info then self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT) self.info:SetVisible(true) self.info:SetPos(5, SB_ROW_HEIGHT + 5) self.info:SetSize(self:GetWide(), 100) self.info:PerformLayout() self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall()) end self.nick:SizeToContents() self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2) self:LayoutColumns() self.voice:SetVisible(not self.open) self.voice:SetSize(16, 16) self.voice:DockMargin(4, 4, 4, 4) self.voice:Dock(RIGHT) end function PANEL:DoClick(x, y) self:SetOpen(not self.open) end function PANEL:SetOpen(o) if self.open then surface.PlaySound("ui/buttonclickrelease.wav") else surface.PlaySound("ui/buttonclick.wav") end self.open = o self:PerformLayout() self:GetParent():PerformLayout() sboard_panel:PerformLayout() end function PANEL:DoRightClick() end vgui.Register( "TTTScorePlayerRow", PANEL, "Button" ) [/CODE]
Start from scratch and try again.
sb_main.lua [code] ---- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode ---- scoreboard. local surface = surface local draw = draw local math = math local string = string local vgui = vgui local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation include("sb_team.lua") surface.CreateFont("cool_small", {font = "coolvetica", size = 20, weight = 400}) surface.CreateFont("cool_large", {font = "coolvetica", size = 24, weight = 400}) surface.CreateFont("treb_small", {font = "Trebuchet18", size = 14, weight = 700}) local logo = surface.GetTextureID("VGUI/ttt/score_logo") local PANEL = {} local max = math.max local floor = math.floor local function UntilMapChange() local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6)) local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime())) local h = floor(time_left / 3600) time_left = time_left - floor(h * 3600) local m = floor(time_left / 60) time_left = time_left - floor(m * 60) local s = floor(time_left) return rounds_left, string.format("%02i:%02i:%02i", h, m, s) end GROUP_TERROR = 1 GROUP_NOTFOUND = 2 GROUP_FOUND = 3 GROUP_SPEC = 4 GROUP_COUNT = 4 function ScoreGroup(p) if not IsValid(p) then return -1 end -- will not match any group panel if DetectiveMode() then if p:IsSpec() and (not p:Alive()) then if p:GetNWBool("body_found", false) then return GROUP_FOUND else local client = LocalPlayer() -- To terrorists, missing players show as alive if client:IsSpec() or client:IsActiveTraitor() or ((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then return GROUP_NOTFOUND else return GROUP_TERROR end end end end return p:IsTerror() and GROUP_TERROR or GROUP_SPEC end function PANEL:Init() self.hostdesc = vgui.Create("DLabel", self) self.hostdesc:SetText(GetTranslation("sb_playing")) self.hostdesc:SetContentAlignment(9) self.hostname = vgui.Create( "DLabel", self ) self.hostname:SetText( GetHostName() ) self.hostname:SetContentAlignment(6) self.mapchange = vgui.Create("DLabel", self) self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00") self.mapchange:SetContentAlignment(9) self.mapchange.Think = function (sf) local r, t = UntilMapChange() sf:SetText(GetPTranslation("sb_mapchange", {num = r, time = t})) sf:SizeToContents() end self.ply_frame = vgui.Create( "TTTPlayerFrame", self ) self.ply_groups = {} local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR) self.ply_groups[GROUP_TERROR] = t t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC) self.ply_groups[GROUP_SPEC] = t if DetectiveMode() then t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND) self.ply_groups[GROUP_NOTFOUND] = t t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND) self.ply_groups[GROUP_FOUND] = t end -- the various score column headers self.cols = {} self.cols[1] = vgui.Create( "DLabel", self ) self.cols[1]:SetText( GetTranslation("sb_ping") ) self.cols[5] = vgui.Create( "DLabel", self ) self.cols[5]:SetText("Rank") self.cols[2] = vgui.Create( "DLabel", self ) self.cols[2]:SetText( GetTranslation("sb_deaths") ) self.cols[3] = vgui.Create( "DLabel", self ) self.cols[3]:SetText( GetTranslation("sb_score") ) if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end self:UpdateScoreboard() self:StartUpdateTimer() end function PANEL:StartUpdateTimer() if not timer.Exists("TTTScoreboardUpdater") then timer.Create( "TTTScoreboardUpdater", 0.3, 0, function() local pnl = GAMEMODE:GetScoreboardPanel() if IsValid(pnl) then pnl:UpdateScoreboard() end end) end end local colors = { bg = Color(30,30,30, 235), bar = Color(220,180,0,255) }; local y_logo_off = 72 function PANEL:Paint() -- Logo sticks out, so always offset bg draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg) -- Server name is outlined by orange/gold area draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar) -- TTT Logo surface.SetTexture( logo ) surface.SetDrawColor( 255, 255, 255, 255 ) surface.DrawTexturedRect( 5, 0, 256, 256 ) end function PANEL:PerformLayout() -- position groups and find their total size local gy = 0 -- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist) for i=1, GROUP_COUNT do local group = self.ply_groups[i] if ValidPanel(group) then if group:HasRows() then group:SetVisible(true) group:SetPos(0, gy) group:SetSize(self.ply_frame:GetWide(), group:GetTall()) group:InvalidateLayout() gy = gy + group:GetTall() + 5 else group:SetVisible(false) end end end self.ply_frame:GetCanvas():SetSize(self.ply_frame:GetCanvas():GetWide(), gy) local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall() -- if we will have to clamp our height, enable the mouse so player can scroll local scrolling = h > ScrH() * 0.95 -- gui.EnableScreenClicker(scrolling) self.ply_frame:SetScroll(scrolling) h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95) local w = math.max(ScrW() * 0.6, 640) self:SetSize(w, h) self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4)) self.ply_frame:SetPos(8, y_logo_off + 109) self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5) -- server stuff self.hostdesc:SizeToContents() self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5) local hw = w - 180 - 8 self.hostname:SetSize(hw, 32) self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27) surface.SetFont("cool_large") local hname = self.hostname:GetValue() local tw, _ = surface.GetTextSize(hname) while tw > hw do hname = string.sub(hname, 1, -6) .. "..." tw, th = surface.GetTextSize(hname) end self.hostname:SetText(hname) self.mapchange:SizeToContents() self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60) -- score columns local cy = y_logo_off + 90 for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy) if v == self.cols[5] then v:SetPos( w - (85*k) - v:GetWide()/2 - 8, cy) end end end function PANEL:ApplySchemeSettings() self.hostdesc:SetFont("cool_small") self.hostname:SetFont("cool_large") self.mapchange:SetFont("treb_small") self.hostdesc:SetTextColor(COLOR_WHITE) self.hostname:SetTextColor(COLOR_BLACK) self.mapchange:SetTextColor(COLOR_WHITE) for k,v in pairs(self.cols) do
Thanks! I will try it tonight
Still didn't work :(
Too many ranks. Ive had this issue, ive i go over a number of ranks the whole thing breaks untill i start from scratch, even if i remove the past rank i did.
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