• TTT karma help
    2 replies, posted
I am currently trying to create "fun rounds" where karma is disabled; however, if you set the cvar for karma to 0 it seems to ignore it until the next round, so i was going to manually reset karma by grabbing it before round and then setting it at the end. What I was wondering is what is the difference between ply:setLiveKarma() and ply:setBaseKarma() I have noticed a few people use both but I don't want to break karma. Thanks in advance, panda
After a quick look at some remarks in TTT's [i]player_ext.lua[/i]: [i]"The base/start karma is determined once per round and determines the player's [b]damage penalty[/b]. The live karma starts equal to the base karma, but is updated "live" as the player damages/kills others. When another player damages/kills this one, the live karma is used to determine his [b]karma penalty[/b]."[/i]
thanks :) I don't know how i didn't see that.
Sorry, you need to Log In to post a reply to this thread.