Set Constant Entity Velocity to a certain position.
4 replies, posted
Hey guys,
I'm trying to make it so i can give a prop a vector position and then have it move at a constant velocity, say 20, to that point. Currently I'm doing like
Target is some entity...
local phys = self:GetPhysicsObject()
local position = Target:GetPos()-phys:GetPos()
phys:SetVelocity(position*3)
but the closer it gets to the prop the slower it gets. If anyone could help out that would be great.
local POS = (TG:GetPos() - PHY:GetPos())
local DIRECTION = POS:Normalize()
PHY:ApplyForceCenter( DIRECTION*50 )