• 100's / 1000's of utime errors
    10 replies, posted
After installing Utime into my TTT server im getting the following errror some playerside [lua] Froggit|335|xxx controlpanel.Get() - Error creating a ControlPanel! You're calling this function too early! Call it in a hook! Froggit|335|xxx ERROR: Hook 'UTimeLocalPlayerCheck' Failed: addons/utime/lua/autorun/cl_utime.lua:310: attempt to index local 'cpanel' (a nil value) Froggit|335|xxx Removing Hook 'UTimeLocalPlayerCheck' [/lua] Here is Utime files that the error s apparently coming from [lua] -- Written by Team Ulysses, [url]http://ulyssesmod.net/[/url] module( "Utime", package.seeall ) if not CLIENT then return end local gpanel --Now convars! local utime_enable = CreateClientConVar( "utime_enable", "1.0", true, false ) local utime_outsidecolor_r = CreateClientConVar( "utime_outsidecolor_r", "256.0", true, false ) local utime_outsidecolor_g = CreateClientConVar( "utime_outsidecolor_g", "256.0", true, false ) local utime_outsidecolor_b = CreateClientConVar( "utime_outsidecolor_b", "256.0", true, false ) local utime_outsidetext_r = CreateClientConVar( "utime_outsidetext_r", "0.0", true, false ) local utime_outsidetext_g = CreateClientConVar( "utime_outsidetext_g", "0.0", true, false ) local utime_outsidetext_b = CreateClientConVar( "utime_outsidetext_b", "0.0", true, false ) local utime_insidecolor_r = CreateClientConVar( "utime_insidecolor_r", "256.0", true, false ) local utime_insidecolor_g = CreateClientConVar( "utime_insidecolor_g", "256.0", true, false ) local utime_insidecolor_b = CreateClientConVar( "utime_insidecolor_b", "256.0", true, false ) local utime_insidetext_r = CreateClientConVar( "utime_insidetext_r", "0", true, false ) local utime_insidetext_g = CreateClientConVar( "utime_insidetext_g", "0", true, false ) local utime_insidetext_b = CreateClientConVar( "utime_insidetext_b", "0", true, false ) local utime_pos_x = CreateClientConVar( "utime_pos_x", "0.0", true, false ) local utime_pos_y = CreateClientConVar( "utime_pos_y", "0.0", true, false ) local PANEL = {} PANEL.Small = 40 PANEL.TargetSize = PANEL.Small PANEL.Large = 100 PANEL.Wide = 160 function initialize() gpanel = vgui.Create( "UTimeMain" ) gpanel:SetSize( gpanel.Wide, gpanel.Small ) hook.Remove( "OnEntityCreated", "UtimeInitialize" ) end hook.Add( "InitPostEntity", "UtimeInitialize", initialize ) function think() if not LocalPlayer():IsValid() then return end if not utime_enable:GetBool() or not IsValid( LocalPlayer() ) or (IsValid( LocalPlayer():GetActiveWeapon() ) and LocalPlayer():GetActiveWeapon():GetClass() == "gmod_camera") then gpanel:SetVisible( false ) else gpanel:SetVisible( true ) end --gpanel:SetPos( ScrW() - gpanel:GetWide() - 20, 20 ) gpanel:SetPos( (ScrW() - gpanel:GetWide()) * utime_pos_x:GetFloat() / 100, (ScrH() - gpanel.Large) * utime_pos_y:GetFloat() / 100 ) local textColor = Color( utime_outsidetext_r:GetInt(), utime_outsidetext_g:GetInt(), utime_outsidetext_b:GetInt(), 255 ) gpanel.lblTotalTime:SetTextColor( textColor ) gpanel.lblSessionTime:SetTextColor( textColor ) gpanel.total:SetTextColor( textColor ) gpanel.session:SetTextColor( textColor ) local insideTextColor = Color( utime_insidetext_r:GetInt(), utime_insidetext_g:GetInt(), utime_insidetext_b:GetInt(), 255 ) gpanel.playerInfo.lblTotalTime:SetTextColor( insideTextColor ) gpanel.playerInfo.lblSessionTime:SetTextColor( insideTextColor ) gpanel.playerInfo.lblNick:SetTextColor( insideTextColor ) gpanel.playerInfo.total:SetTextColor( insideTextColor ) gpanel.playerInfo.session:SetTextColor( insideTextColor ) gpanel.playerInfo.nick:SetTextColor( insideTextColor ) end timer.Create( "UTimeThink", 0.6, 0, think ) local texGradient = surface.GetTextureID( "gui/center_gradient" ) --PANEL.InnerColor = Color( 250, 250, 245, 255 ) --PANEL.OuterColor = Color( 0, 150, 245, 200 ) ----------------------------------------------------------- -- Name: Paint ----------------------------------------------------------- function PANEL:Paint(w,h) local wide = self:GetWide() local tall = self:GetTall() local outerColor = Color( utime_outsidecolor_r:GetInt(), utime_outsidecolor_g:GetInt(), utime_outsidecolor_b:GetInt(), 200 ) draw.RoundedBox( 4, 0, 0, wide, tall, outerColor ) -- Draw our base surface.SetTexture( texGradient ) surface.SetDrawColor( 255, 255, 255, 50 ) surface.SetDrawColor( outerColor ) surface.DrawTexturedRect( 0, 0, wide, tall ) -- Draw gradient overlay if self:GetTall() > self.Small + 4 then -- Draw the white background for another player's info local innerColor = Color( utime_insidecolor_r:GetInt(), utime_insidecolor_g:GetInt(), utime_insidecolor_b:GetInt(), 255 ) draw.RoundedBox( 4, 2, self.Small, wide - 4, tall - self.Small - 2, innerColor ) surface.SetTexture( texGradient ) surface.SetDrawColor( color_white ) surface.SetDrawColor( innerColor ) surface.DrawTexturedRect( 2, self.Small, wide - 4, tall - self.Small - 2 ) -- Gradient overlay end return true end ----------------------------------------------------------- -- Name: Init ----------------------------------------------------------- function PANEL:Init() self.Size = self.Small self.playerInfo = vgui.Create( "UTimePlayerInfo", self ) self.lblTotalTime = vgui.Create( "DLabel", self ) self.lblSessionTime = vgui.Create( "DLabel", self ) self.total = vgui.Create( "DLabel", self ) self.session = vgui.Create( "DLabel", self ) end ----------------------------------------------------------- -- Name: ApplySchemeSettings ----------------------------------------------------------- function PANEL:ApplySchemeSettings() self.lblTotalTime:SetFont( "DermaDefault" ) self.lblSessionTime:SetFont( "DermaDefault" ) self.total:SetFont( "DermaDefault" ) self.session:SetFont( "DermaDefault" ) self.lblTotalTime:SetTextColor( color_black ) self.lblSessionTime:SetTextColor( color_black ) self.total:SetTextColor( color_black ) self.session:SetTextColor( color_black ) end ----------------------------------------------------------- -- Name: Think ----------------------------------------------------------- local locktime = 0 function PANEL:Think() if self.Size == self.Small then self.playerInfo:SetVisible( false ) else self.playerInfo:SetVisible( true ) end local tr = util.GetPlayerTrace( LocalPlayer(), LocalPlayer():GetAimVector() ) local trace = util.TraceLine( tr ) if trace.Entity and trace.Entity:IsValid() and trace.Entity:IsPlayer() then self.TargetSize = self.Large self.playerInfo:SetPlayer( trace.Entity ) locktime = CurTime() end if locktime + 2 < CurTime() then self.TargetSize = self.Small end if self.Size ~= self.TargetSize then self.Size = math.Approach( self.Size, self.TargetSize, (math.abs( self.Size - self.TargetSize ) + 1) * 8 * FrameTime() ) self:PerformLayout() end self.total:SetText( timeToStr( LocalPlayer():GetUTimeTotalTime() ) ) self.session:SetText( timeToStr( LocalPlayer():GetUTimeSessionTime() ) ) end ----------------------------------------------------------- -- Name: PerformLayout ----------------------------------------------------------- function PANEL:PerformLayout() self:SetSize( self:GetWide(), self.Size ) self.lblTotalTime:SetSize( 52, 18 ) self.lblTotalTime:SetPos( 8, 2 ) self.lblTotalTime:SetText( "Total: " ) self.lblSessionTime:SetSize( 52, 18 ) self.lblSessionTime:SetPos( 8, 20 ) self.lblSessionTime:SetText( "Session: " ) self.total:SetSize( self:GetWide() - 52, 18 ) self.total:SetPos( 52, 2 ) self.session:SetSize( self:GetWide() - 52, 18 ) self.session:SetPos( 52, 20 ) self.playerInfo:SetPos( 0, 42 ) self.playerInfo:SetSize( self:GetWide() - 8, self:GetTall() - 42 ) end vgui.Register( "UTimeMain", PANEL, "Panel" ) local INFOPANEL = {} ----------------------------------------------------------- --
UTime is not made for GMOD13.
[QUOTE=Ruzza;39255582]UTime is not made for GMOD13.[/QUOTE] I'm pretty sure I read on the Ulysses forum that it only were a few errors and someone already fixed it in there.
I had a look around and didnt see any updates for that issue, does anyone know whats causing it ?
It is actually ported to gmod 13.. You're using this right? [url]https://github.com/Nayruden/Ulysses/tree/master/utime[/url]
Is ULib needed or not? I cant remember..
[QUOTE=Triple-X;39259232]Is ULib needed or not? I cant remember..[/QUOTE] ULX relies on ULIB so yes.
[QUOTE=ms333;39258590]It is actually ported to gmod 13.. You're using this right? [url]https://github.com/Nayruden/Ulysses/tree/master/utime[/url][/QUOTE] Yes thats the one im using :)
Ok, the reason its not working, as its not meant for a gamemode that doesnt have a Q menu. ULX utime was released 4 days ago to work with gmod 13. You will have to submit a request to make it TTT compatible which will include removing all cpanel things.
Not true. The gamemode I have works perfectly fine with utime. He must have some other script conflicting with utime. The gamemode I use is stalker which also does not have a Q menu. [url]http://i.imgur.com/DEpjb.png[/url]
[QUOTE=SqUiShEdMoNkEy;39265237]Ok, the reason its not working, as its not meant for a gamemode that doesnt have a Q menu. [/QUOTE] Not true. It works for sandbox, which have a Q menu. Also, you don't need to port it to every single gamemode??
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