The door HUD is gone.. It only appears on custom huds, this is the code:
[code] /*---------------------------------------------------------------------------
Which default HUD elements should be hidden?
---------------------------------------------------------------------------*/
surface.CreateFont( "namef", {
font = "Bebas Neue",
size = 24,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "namefsmall", {
font = "Bebas Neue",
size = 16,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "jobf", {
font = "Bebas Neue",
size = 34,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "jobfsmall", {
font = "Bebas Neue",
size = 24,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "jobfxsmall", {
font = "Bebas Neue",
size = 16,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "moneyf", {
font = "Bebas Neue",
size = 48,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "moneyfsmall", {
font = "Bebas Neue",
size = 36,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "salaryf", {
font = "Bebas Neue",
size = 24,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "healthf", {
font = "Bebas Neue",
size = 16,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "healthf2", {
font = "Bebas Neue",
size = 20,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "wantf", {
font = "Bebas Neue",
size = 36,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
surface.CreateFont( "hungerf", {
font = "Bebas Neue",
size = 18,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true
} )
local hideHUDElements = {
-- if you DarkRP_HUD this to true, ALL of DarkRP's HUD will be disabled. That is the health bar and stuff,
-- but also the agenda, the voice chat icons, lockdown text, player arrested text and the names above players' heads
["DarkRP_HUD"] = false,
-- DarkRP_EntityDisplay is the text that is drawn above a player when you look at them.
-- This also draws the information on doors and vehicles
["DarkRP_EntityDisplay"] = false,
-- DarkRP_ZombieInfo draws information about zombies for admins who use /showzombie.
["DarkRP_ZombieInfo"] = false,
-- This is the one you're most likely to replace first
-- DarkRP_LocalPlayerHUD is the default HUD you see on the bottom left of the screen
-- It shows your health, job, salary and wallet
["DarkRP_LocalPlayerHUD"] = true,
-- Drawing the DarkRP agenda
["DarkRP_Agenda"] = false
}
-- this is the code that actually disables the drawing.
hook.Add("HUDShouldDraw", "HideDefaultDarkRPHud", function(name)
if hideHUDElements[name] then return false end
end)
--if true then return end -- REMOVE THIS LINE TO ENABLE THE CUSTOM HUD BELOW
/*---------------------------------------------------------------------------
The Custom HUD
only draws health
---------------------------------------------------------------------------*/
local Health = 0
HM = {}
HM.UsingHungerMod = true
local av
local name
local oldName
local function DrawPlayerAvatar( p )
oldName = LocalPlayer():Name()
print( oldName )
av = vgui.Create("AvatarImage")
av:SetPos(64,ScrH() - 130)
av:SetSize(56, 56)
av:SetPlayer( p, 64 )
end
local function formatNumber(n)
if not n then return "" end
if n >= 1e14 then return tostring(n) end
n = tostring(n)
local sep = sep or ","
local dp = string.find(n, "%.") or #n+1
for i=dp-4, 1, -3 do
n = n:sub(1, i) .. sep .. n:sub(i+1)
end
return n
end
local function hudPaint()
draw.RoundedBox( 4, 9, ScrH() - 143, 392, 133, Color( 0, 0, 0, 255 ) )
draw.RoundedBox( 4, 10, ScrH() - 142, 390, 132, Color( 38, 38, 38, 255 ) )
draw.RoundedBoxEx( 4, 10, ScrH() - 142, 40, 80, Color( 54, 54, 54, 255 ), true, false, false, false )
draw.RoundedBoxEx( 4, 400 - 156, ScrH() - 142, 156, 80, Color( 54, 54, 54, 255 ), false, true, false, false )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawLine( 10, ScrH() - 102, 50, ScrH() - 102 )
surface.SetDrawColor( 61, 61, 61, 255 )
surface.DrawLine( 10, ScrH() - 101, 50, ScrH() - 101 )
surface.SetDrawColor( 4, 4, 4, 255 )
surface.DrawLine( 10, ScrH() - 62, 400, ScrH() - 62 )
surface.SetDrawColor( 61, 61, 61, 255 )
surface.DrawLine( 10, ScrH() - 61, 400, ScrH() - 61 )
surface.SetDrawColor( 84, 84, 84, 255 )
surface.DrawLine( 11, ScrH() - 142, 398, ScrH() - 142 )
surface.SetDrawColor( 24, 24, 24, 255 )
surface.DrawLine( 400 - 156, ScrH() - 142, 400 - 156, ScrH() - 62 )
surface.SetDrawColor( 24, 24, 24, 255 )
surface.DrawLine( 50, ScrH() - 142, 50, ScrH() - 62 )
local font
surface.SetFont( "namef" )
local PlayerName = LocalPlayer():Name()
local Width, Height = surface.GetTextSize(PlayerName)
if Width > 100 then
font = "namefsmall"
else
font = "namef"
end
surface.SetFont( "namefsmall" )
local wh, hw = surface.GetTextSize(PlayerName)
if font == "namefsmall" and wh > 100 then
PlayerName = string.sub( LocalPlayer():Name(), 1, 18 )..".."
end
if font == "namef" and Width < 100 then
local PlayerName = LocalPlayer():Name()
end
draw.SimpleText( PlayerName, font, 130, ScrH() - 132, Color( 255, 255, 255 ) )
local jfont
local jof
local eof
surface.SetFont( "jobf" )
local PlayerJob = team.GetName(LocalPlayer():Team())
local wi, hi = surface.GetTextSize(PlayerJob)
if wi > 100 and wi < 140 then
jfont = "jobfsmall"
jof = 2
elseif wi > 140 then
jfont = "jobfxsmall"
jof = 4
else
jfont = "jobf"
jof = 0
end
if jfont == "jobfsmall" and font == "namefsmall" then
jof = jof - 4
elseif jfont == "jobf" and font == "namefsmall" then
jof = jof - 6
elseif jfont == "jobfxsmall" and font == "namefsmall" then
jof = jof - 8
else
jof = jof
end
draw.SimpleText( PlayerJob, jfont, 130, ScrH() - 118 + jof, Color( 220, 220, 220, 255 ) )
if HM.UsingHungerMod then
draw.SimpleText( "Energy: "..math.Round(LocalPlayer():getDarkRPVar( "Energy" ) or 0), "hungerf", 130, ScrH() - 88 + jof, Color( 200, 200, 200, 255 ) )
end
local mfont
surface.SetFont( "moneyf" )
local PlayerMoney = formatNumber(LocalPlayer():getDarkRPVar( "money" ))
local wl, hl = surface.GetTextSize(PlayerMoney)
if wl > 140 then
mfont = "moneyfsmall"
else
mfont = "moneyf"
end
draw.SimpleText( "$"..PlayerMoney, mfont, 320, ScrH() - 132, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
draw.SimpleText( "Salary: $"..formatNumber(LocalPlayer():getDarkRPVar( "salary" )), "salaryf", 320, ScrH() - 96, Color( 200, 200, 200, 255 ), TEXT_ALIGN_CENTER )
local x, y = 30, ScrH() - 20
local localplayer = LocalPlayer()
Health = math.min(100, (Health == localplayer:Health() and Health) or Lerp(0.1, Health, localplayer:Health()))
local DrawHealth = math.Min(Health / GAMEMODE.Config.startinghealth, 1)
local Border = math.Min(6, math.pow(2, math.Round(3*DrawHealth)))
draw.RoundedBox(4, 20 + 60, y - 33, 309 - 7, 16, Color(0,0,0,200))
if LocalPlayer():Health() > 0 then
draw.RoundedBox(4, 21 + 60, y - 32, (309 - 9) * DrawHealth, 14, Color(255,40,40,180))
end
draw.DrawText(math.Max(0, math.Round(localplayer:Health())), "healthf", 302 / 2 + 80, y - 33, Color(255,255,255,200), 1, TEXT_ALIGN_CENTER)
local armor = LocalPlayer():Armor()
draw.RoundedBox(4, 20 + 60, ScrH() - 34, 302, 16, Color(0,0,0,200))
if armor > 0 then
draw.RoundedBox(4, 21 + 60, ScrH() - 33, armor * 3, 14, Color(40,40,255,255))
end
draw.SimpleText(armor, "healthf", 80 + 302 / 2, ScrH() - 33, Color(255,255,255,200), TEXT_ALIGN_CENTER)
draw.SimpleText("Health:", "healthf2", 20, ScrH() - 54, Color(255,255,255,255), TEXT_ALIGN_LEF
[quote="Garry"]Do not post huge scripts and expect people to fix them. If you wrote the script then you should know why it doesn't work. If you're editing someone's script and can't get it to work then don't! Learn how to code!
KEEP DARP RP QUESTION TO THIS THREAD: [url]http://facepunch.com/showthread.php?t=1249475[/url][/quote]
Its not broken at all. It just let the door hud dissapear.
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