• How to get a vector position from behind a player?
    1 replies, posted
I'm trying to figure out how get a vector position from behind a player with some distance .
Get the forward vector of the player and multiply it by the distance you want to move backward, and add that to the player's position. [code] --Move 100 units behind the player local distance = -100 -- Get the forward normalized vector of the player local norm = ply:GetAngles():Forward() -- Scale the normal vector with the distance, and add it to the player's position local position = ply:GetPos() + norm * distance [/code]
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