shared.lua
[HTML]if SERVER then
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "slam"
if CLIENT then
SWEP.PrintName = "SLAM"
SWEP.Slot = 6
SWEP.EquipMenuData = {
type = "item_weapon",
name = "S.L.A.M",
desc = "A IED Explosive that can also be planted on walls."
};
SWEP.Icon = "VGUI/ttt/icon_c4"
end
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
SWEP.WeaponID = AMMO_C4
SWEP.ViewModel = Model("models/weapons/v_slam.mdl")
SWEP.WorldModel = Model("models/weapons/w_slam.mdl")
SWEP.DrawCrosshair = false
SWEP.ViewModelFlip = false
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 5.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 1.0
SWEP.NoSights = true
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:BombStick()
end
function SWEP:BombStick()
if SERVER then
local ply = self.Owner
if not ValidEntity(ply) then return end
if self.Planted then return end
local ignore = {ply, self.Weapon}
local spos = ply:GetShootPos()
local epos = spos + ply:GetAimVector() * 80
local tr = util.TraceLine({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID})
if tr.HitWorld then
local turret = ents.Create("npc_tripmine")
if ValidEntity(turret) then
turret:PointAtEntity(ply)
local tr_ent = util.TraceEntity({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}, turret)
if tr_ent.HitWorld then
local ang = tr_ent.HitNormal:Angle()
ang:RotateAroundAxis(ang:Right(), -90)
ang:RotateAroundAxis(ang:Up(), 180)
turret:SetPos(tr_ent.HitPos)
turret:SetAngles(ang)
turret:SetOwner(ply)
turret:SetCollisionGroup(COLLISION_GROUP_NONE)
turret:Spawn()
turret.fingerprints = self.fingerprints
local phys = turret:GetPhysicsObject()
if ValidEntity(phys) then
phys:EnableMotion(false)
end
self:Remove()
self.Planted = true
end
end
ply:SetAnimation( PLAYER_ATTACK1 )
end
end
end
function SWEP:Touch(ent)
if ent:IsPlayer() or ent:IsNPC() then
self.Explode = true
end
end
function SWEP:OnRemove()
if CLIENT and ValidEntity(self.Owner) and self.Owner == LocalPlayer() and self.Owner:Alive() then
RunConsoleCommand("lastinv")
end
end
function SWEP:Reload()
return false
end
function SWEP:SecondaryAttack()
return false end[/HTML]
Help? It says this in console:
[ERROR] ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112: attempt to call global 'ValidEntity' (a nil value)
1. unknown - ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112
[ERROR] ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112: attempt to call global 'ValidEntity' (a nil value)
1. unknown - ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112
init.lua
[HTML] AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function SWEP:Holster( )
if timer.IsTimer("anim_timer"..tostring(self.Weapon)) then
timer.Remove("anim_timer"..tostring(self.Weapon))
end
return true
end
function SWEP:Reload()
end
function SWEP:Think()
end
function SWEP:PrimaryAttack()
util.PrecacheSound( "buttons/button3.wav" )
self.Weapon:EmitSound( "buttons/button3.wav", 100, 100 )
if (!SERVER) then return end
local ent = ents.Create( "slam" )
ent:SetNetworkedBool( "Active", false )
ent:SetPos( self.Owner:GetShootPos() )
ent:SetAngles( self.Owner:GetAimVector() )
ent:Spawn()
ent:Activate()
//ent:SetOwner(self.Owner)
ent:GetPhysicsObject():ApplyForceCenter( self.Owner:GetAimVector() * 3000 )
//self.Weapon:SendWeaponAnim( ACT_VM_PULLBACK_HIGH )
//self.Weapon:SendWeaponAnim( ACT_VM_PULLBACK_LOW )
self.Weapon:SendWeaponAnim( ACT_VM_THROW )
//self.Weapon:SetNextPrimaryFire( CurTime() + 1.2 )
undo.Create("Slam")
undo.AddEntity( ent )
undo.SetPlayer( self.Owner )
undo.Finish()
timer.Create( "anim_timer"..tostring(self.Weapon), 0.1, 1, self.ResetAnim, self )
end
function SWEP:ResetAnim( )
self.Weapon:SendWeaponAnim( ACT_VM_DRAW )
end
function SWEP:SecondaryAttack()
util.PrecacheSound( "buttons/button3.wav" )
self.Weapon:EmitSound( "buttons/button3.wav", 100, 100 )
if (!SERVER) then return end
local ent = ents.Create( "hopwire_trap" )
ent:SetNetworkedBool( "Active", false )
ent:SetPos( self.Owner:GetShootPos() )
ent:SetAngles( self.Owner:GetAimVector() )
ent:Spawn()
ent:Activate()
//ent:SetOwner(self.Owner)
ent:SetVar( "Owner", self.Owner )
ent:GetPhysicsObject():ApplyForceCenter( self.Owner:GetAimVector() * 2000 )
//self.Weapon:SendWeaponAnim( ACT_VM_PULLBACK_HIGH )
//self.Weapon:SendWeaponAnim( ACT_VM_PULLBACK_LOW )
self.Weapon:SendWeaponAnim( ACT_VM_THROW )
//self.Weapon:SetNextSecondaryFire( CurTime() + 1.2 )
undo.Create("Hopwire")
undo.AddEntity( ent )
undo.SetPlayer( self.Owner )
undo.Finish()
timer.Create( "anim_timer"..tostring(self.Weapon), 0.1, 1, self.ResetAnim, self )
end
[/HTML]
cl_init.lua
[HTML]
include('shared.lua')
[/HTML]
ValidEntity was removed, it was just an alias of IsValid.
I removed it and changed ValidEntity to IsValid
Still doesn't work... Help?
[QUOTE=Sm63;39288655]I removed it and changed ValidEntity to IsValid
Still doesn't work... Help?[/QUOTE]
What errors do you get now?
It wont plant at all. I can see the model and stuff but It wont plant it or place it or anything. It doesn't create script errors or anything...
[B][U]Edit:[/U][/B]
[ERROR] ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112: attempt to call method 'Alive' (a nil value)
1. unknown - ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:112
[ERROR] ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:55: attempt to call global 'ValidEntity' (a nil value)
1. BombStick - ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:55
2. unknown - ...s/terrortown/entities/weapons/weapon_ttt_slam/shared.lua:49
Is what comes up I guess I will go edit the ValidEntity part at line 55 but I did at 112
BUMP Help please? It is really messing my up and it use to place before when I tested it on bots and now it doesn't... D:
PLEASE HELP :(
[ERROR] ...des/terrortown/entities/weapons/weapon_ttt_slam/init.lua:28: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - ...des/terrortown/entities/weapons/weapon_ttt_slam/init.lua:28
What is wrong?
Edit: got it fixed, requesting lock and also, if you want the lua code pm me on here.
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