Hello all,
what is the to draw text on entities externally? I want 3d text on all the doors. Which hook is needed for that?
PostDrawTranslucentRenderables and cam.Start3D2D.
That works great, Thanks man! You're awesome!
EDIT:
I wanted to get the center of the door, that worked. But the angles are still on the normal location, as result: When I open the door the text doesn't get properkly placed and dissapears inside the door. How can I fix this?
Code:
[CODE]
function GM:PostDrawTranslucentRenderables()
for _,ent in pairs(ents.GetAll()) do
if ent:GetClass() == "prop_door_rotating" then
local DrawPos = ent:LocalToWorld(ent:OBBCenter()) + Vector(1.1,0,0)
local DrawAngles = ent:GetAngles()
DrawAngles:RotateAroundAxis(ent:GetAngles():Forward(), 90)
DrawAngles:RotateAroundAxis(ent:GetAngles():Up(), 90)
cam.Start3D2D(DrawPos, DrawAngles, 0.1)
draw.SimpleText("DoorText", "default", 0 ,0, Color(255,255,255,255), TEXT_ALIGN_CENTER)
cam.End3D2D()
end
end
end
[/CODE]
Use a hook, not a gamemode function.
You need to place it yourself, not just on the vector 0,0,0 of the door.
You mean I cannot use ent:OBBCenter() to center the text to make sure it works on every doorin the map?
EDIT:
Wait, using OBBCenter I can get the center. If I just add that value to the text vector it will be good.
Thanks all!
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