• Frozen Entity
    2 replies, posted
I'm trying to make a frozen entity, but also make it collidable with props, I'm using: [lua] function ENT:Initialize( ) self:SetModel("models/props_lab/tpplugholder_single.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_VPHYSICS) end [/lua] But I seem to only get it to collide with world and the player.
[code]if SERVER then self:SetModel("models/props_lab/tpplugholder_single.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:GetPhysicsObject():EnableMotion( false ) end[/code]
Thanks, spent way too long trying to fix this.
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