• Fast dl not working.
    27 replies, posted
Yet again fastdl has broke. /orangebox/garrysmod/lua/autorun/server/fastdl.lua is my server filepath [CODE]if (SERVER) then resource.AddFile ("models/fluttershy_npc.mdl") resource.AddFile ("models/fluttershy_player.mdl") resource.AddFile ("models/player/fc_jack.mdl") resource.AddFile ("materials/models/player/hero/Estuche.vmt") resource.AddFile ("materials/models/player/hero/Estuche.vtf") resource.AddFile ("materials/models/player/hero/hero_hair.vmt") resource.AddFile ("materials/models/player/hero/hero_hair.vtf") resource.AddFile ("materials/models/player/hero/hero_hair_nor.vtf") resource.AddFile ("materials/models/player/hero/s_herobody2.vmt") resource.AddFile ("materials/models/player/hero/s_herobody2.vtf") resource.AddFile ("materials/models/player/hero/s_herobody2_nor.vtf") resource.AddFile ("materials/models/player/hero/s_hero_tornsleev.vmt") resource.AddFile ("materials/models/player/hero/s_hero_tornsleev.vtf") resource.AddFile ("materials/models/player/hero/s_hero_tornsleev_nor.vtf") resource.AddFile ("materials/models/player/hero/s_JC_head.vmt") resource.AddFile ("materials/models/player/hero/s_JC_head.vtf") resource.AddFile ("materials/models/player/hero/s_JC_head_nor.vtf") resource.AddFile ("materials/models/player/hero/s_mscoutlegl.vmt") resource.AddFile ("materials/models/player/hero/s_mscoutlegl.vtf") resource.AddFile ("materials/models/player/hero/s_mscoutlegl_nor.vtf") resource.AddFile ("models/player/danboard.mdl") resource.AddFile ("materials/models/player/danboard_head_sheet.vtf") resource.AddFile ("materials/models/player/danboard_head_sheet.vmt") resource.AddFile ("materials/models/player/danboard_body_sheet.vtf") resource.AddFile ("materials/models/player/danboard_body_sheet.vmt") resource.AddFile ("materials/models/player/danboard_arm_leg_sheet.vtf") resource.AddFile ("materials/models/player/danboard_arm_leg_sheet.vmt") resource.AddFile( "materials/models/player/b4p/vader/alnewhope.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/alnewhope.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/beltxtras.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/beltxtras.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/darthshing.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/darthshing.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/dbreather.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/dbreather.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/dcape.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/dcape.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/handhope.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/handhope.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/headhope.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/headhope.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/helmethope.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/helmethope.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/hipsvader.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/hipsvader.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/legsvader.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/legsvader.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/shoulderhope.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/shoulderhope.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/torsovader.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/torsovader.vtf" ) resource.AddFile( "materials/models/player/b4p/vader/vaderface.vmt" ) resource.AddFile( "materials/models/player/b4p/vader/vaderface.vtf" ) resource.AddFile( "models/player/b4p/b4p_vader.mdl" ) end[/CODE] This was working, until i synced it to the fastdl url....
I might get dumb-rated on this but I don't think you need the if (SERVER) just have resource.AddFile
[QUOTE=addemod;39518734]I might get dumb-rated on this but I don't think you need the if (SERVER) just have resource.AddFile[/QUOTE] Ok i will try that. [editline]8th February 2013[/editline] Didnt work.
There's still no need to do the if server check since you placed it in autorun/server
[QUOTE=LewisUK;39518924]Ok i will try that. [editline]8th February 2013[/editline] Didnt work.[/QUOTE] What exactly doesn't work? Do you get an error in console, or does it just not download?
Remove the () around it, it should look like this: [LUA] if Server then resource.AddFile("Things you want") end [/LUA] And for everyone that was wondering when you put "if server then" it is saying if its a server then do such n' such command, so in turn it will always do that it will run anything below it.
[QUOTE=addemod;39519425]What exactly doesn't work? Do you get an error in console, or does it just not download?[/QUOTE] Doesnt download
[QUOTE=TryHardCoder;39519489]Remove the () around it, it should look like this: [LUA] if Server then resource.AddFile("Things you want") end [/LUA] And for everyone that was wondering when you put "if server then" it is saying if its a server then do such n' such command, so in turn it will always do that it will run anything below it.[/QUOTE] No. There's no reason to make the serverside check when you place it in autorun/server as he did. And the surrounding () doesn't make a difference.
[QUOTE=LewisUK;39519526]Doesnt download[/QUOTE] Backup that one so you don't have to retype. Then remove everything inside. And now add: resource.AddSingleFile("Blabla") Try put just a model in there and see if it downloads.
[QUOTE=ms333;39519594]No. There's no reason to make the serverside check when you place it in autorun/server as he did. And the surrounding () doesn't make a difference.[/QUOTE] Yeah it does has he tried it yet and i think the server is in all caps my bad heres an example from one of the servers in coding for, this is for the gold deagle [LUA] if SERVER then AddCSLuaFile( "shared.lua" ) resource.AddFile("models/weapons/v_pist_geagle.dx80.vtx") resource.AddFile("models/weapons/v_pist_geagle.dx90.vtx") resource.AddFile("models/weapons/v_pist_geagle.mdl") resource.AddFile("models/weapons/v_pist_geagle.sw.vtx") resource.AddFile("models/weapons/v_pist_geagle.vvd") resource.AddFile("models/weapons/w_pist_geagle.phy") resource.AddFile("models/weapons/w_pist_geagle.dx80.vtx") resource.AddFile("models/weapons/w_pist_geagle.dx90.vtx") resource.AddFile("models/weapons/w_pist_geagle.mdl") resource.AddFile("models/weapons/w_pist_geagle.sw.vtx") resource.AddFile("models/weapons/w_pist_geagle.vvd") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/bullet.vmt") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/bullet.vtf") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/Golden 2 toned norm.vtf") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/Golden 2 toned.vtf") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/grip.vmt") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/grip.vtf") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/grip_normal.vtf") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/main.vmt") resource.AddFile("materials/models/weapons/w_models/Havoc Deagle/bullet.vmt") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/grip.vmt") resource.AddFile("materials/models/weapons/v_models/Havoc Deagle/main.vmt") end [/LUA] Simple as that
[QUOTE=TryHardCoder;39519668]Yeah it does has he tried it yet and i think the server is in all caps my bad heres an example from one of the servers in coding for, this is for the gold deagle [/QUOTE] Don't be stupid. The check makes sure it's only being ran serverside. When you put scripts in lua/autorun/server it's only being ran serverside. If you put it in lua/autorun you can make the check...
[QUOTE=ms333;39519700]Don't be stupid. The check makes sure it's only being ran serverside. When you put scripts in lua/autorun/server it's only being ran serverside. If you put it in lua/autorun you can make the check...[/QUOTE] Really I didn't think it made a difference but you may be right Has the owner of this thread this yet?
[QUOTE=addemod;39519603]Backup that one so you don't have to retype. Then remove everything inside. And now add: resource.AddSingleFile("Blabla") Try put just a model in there and see if it downloads.[/QUOTE] Nope. Doesnt download
[QUOTE=TryHardCoder;39519792] Has the owner of this thread this yet?[/QUOTE] [QUOTE=LewisUK;39518453] /orangebox/garrysmod/lua/autorun/server/fastdl.lua is my server filepath [/QUOTE]
[QUOTE=LewisUK;39519829]Nope. Doesnt download[/QUOTE] I meant removing the () I just want to see if it works or not
[QUOTE=TryHardCoder;39519914]I meant removing the () I just want to see if it works or not[/QUOTE] No it doesnt.
[QUOTE=LewisUK;39519991]No it doesnt.[/QUOTE] ok [editline]8th February 2013[/editline] Actually why do you have the spaces between the resouce.AddFile and the (material/watever) I think there shouldnt be a space in there
[QUOTE=TryHardCoder;39520017]ok [editline]8th February 2013[/editline] Actually why do you have the spaces between the resouce.AddFile and the (material/watever) I think there shouldnt be a space in there[/QUOTE] It works and downloads the model (But it still shows an error ingame) Until i add it to the fastdl URL, which makes it not an error, but no one now downloads it.
What's your downloadurl being set to? If it doesn't have "http://" in front, it might not work. That was the case with my fastdl problems?
[QUOTE=LewisUK;39520207]It works and downloads the model (But it still shows an error ingame) Until i add it to the fastdl URL, which makes it not an error, but no one now downloads it.[/QUOTE] Okey, good. Now do as TryHardCoder did with adding all files but with resource.AddSingleFile("") and with you models or whatevet you want
[QUOTE=Aaron113;39520280]What's your downloadurl being set to? If it doesn't have "http://" in front, it might not work. That was the case with my fastdl problems?[/QUOTE] It has the http:// [editline]8th February 2013[/editline] [QUOTE=addemod;39520311]Okey, good. Now do as TryHardCoder did with adding all files but with resource.AddSingleFile("") and with you models or whatevet you want[/QUOTE] The thing is, when i use that it works but the model is still an error.
[QUOTE=LewisUK;39520207]It works and downloads the model (But it still shows an error ingame) Until i add it to the fastdl URL, which makes it not an error, but no one now downloads it.[/QUOTE] So wait did u do this? [LUA] if (SERVER) then resource.AddFile("models/fluttershy_npc.mdl") resource.AddFile("models/fluttershy_player.mdl") resource.AddFile("models/player/fc_jack.mdl") resource.AddFile("materials/models/player/hero/Estuche.vmt") resource.AddFile("materials/models/player/hero/Estuche.vtf") resource.AddFile("materials/models/player/hero/hero_hair.vmt") resource.AddFile("materials/models/player/hero/hero_hair.vtf") resource.AddFile("materials/models/player/hero/hero_hair_nor.vtf") resource.AddFile("materials/models/player/hero/s_herobody2.vmt") resource.AddFile("materials/models/player/hero/s_herobody2.vtf") resource.AddFile("materials/models/player/hero/s_herobody2_nor.vtf") resource.AddFile("materials/models/player/hero/s_hero_tornsleev.vmt") resource.AddFile("materials/models/player/hero/s_hero_tornsleev.vtf") resource.AddFile("materials/models/player/hero/s_hero_tornsleev_nor.vtf") resource.AddFile("materials/models/player/hero/s_JC_head.vmt") resource.AddFile("materials/models/player/hero/s_JC_head.vtf") resource.AddFile("materials/models/player/hero/s_JC_head_nor.vtf") resource.AddFile("materials/models/player/hero/s_mscoutlegl.vmt") resource.AddFile("materials/models/player/hero/s_mscoutlegl.vtf") resource.AddFile("materials/models/player/hero/s_mscoutlegl_nor.vtf") resource.AddFile("models/player/danboard.mdl") resource.AddFile("materials/models/player/danboard_head_sheet.vtf") resource.AddFile("materials/models/player/danboard_head_sheet.vmt") resource.AddFile("materials/models/player/danboard_body_sheet.vtf") resource.AddFile("materials/models/player/danboard_body_sheet.vmt") resource.AddFile("materials/models/player/danboard_arm_leg_sheet.vtf") resource.AddFile("materials/models/player/danboard_arm_leg_sheet.vmt") resource.AddFile("materials/models/player/b4p/vader/alnewhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/alnewhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/beltxtras.vmt" ) resource.AddFile("materials/models/player/b4p/vader/beltxtras.vtf" ) resource.AddFile("materials/models/player/b4p/vader/darthshing.vmt" ) resource.AddFile("materials/models/player/b4p/vader/darthshing.vtf" ) resource.AddFile("materials/models/player/b4p/vader/dbreather.vmt" ) resource.AddFile("materials/models/player/b4p/vader/dbreather.vtf" ) resource.AddFile("materials/models/player/b4p/vader/dcape.vmt" ) resource.AddFile("materials/models/player/b4p/vader/dcape.vtf" ) resource.AddFile("materials/models/player/b4p/vader/handhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/handhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/headhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/headhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/helmethope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/helmethope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/hipsvader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/hipsvader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/legsvader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/legsvader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/shoulderhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/shoulderhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/torsovader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/torsovader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/vaderface.vmt" ) resource.AddFile("materials/models/player/b4p/vader/vaderface.vtf" ) resource.AddFile("models/player/b4p/b4p_vader.mdl" ) end [/LUA] If not try this
[QUOTE=TryHardCoder;39520537]So wait did u do this? [LUA] if (SERVER) then resource.AddFile("models/fluttershy_npc.mdl") resource.AddFile("models/fluttershy_player.mdl") resource.AddFile("models/player/fc_jack.mdl") resource.AddFile("materials/models/player/hero/Estuche.vmt") resource.AddFile("materials/models/player/hero/Estuche.vtf") resource.AddFile("materials/models/player/hero/hero_hair.vmt") resource.AddFile("materials/models/player/hero/hero_hair.vtf") resource.AddFile("materials/models/player/hero/hero_hair_nor.vtf") resource.AddFile("materials/models/player/hero/s_herobody2.vmt") resource.AddFile("materials/models/player/hero/s_herobody2.vtf") resource.AddFile("materials/models/player/hero/s_herobody2_nor.vtf") resource.AddFile("materials/models/player/hero/s_hero_tornsleev.vmt") resource.AddFile("materials/models/player/hero/s_hero_tornsleev.vtf") resource.AddFile("materials/models/player/hero/s_hero_tornsleev_nor.vtf") resource.AddFile("materials/models/player/hero/s_JC_head.vmt") resource.AddFile("materials/models/player/hero/s_JC_head.vtf") resource.AddFile("materials/models/player/hero/s_JC_head_nor.vtf") resource.AddFile("materials/models/player/hero/s_mscoutlegl.vmt") resource.AddFile("materials/models/player/hero/s_mscoutlegl.vtf") resource.AddFile("materials/models/player/hero/s_mscoutlegl_nor.vtf") resource.AddFile("models/player/danboard.mdl") resource.AddFile("materials/models/player/danboard_head_sheet.vtf") resource.AddFile("materials/models/player/danboard_head_sheet.vmt") resource.AddFile("materials/models/player/danboard_body_sheet.vtf") resource.AddFile("materials/models/player/danboard_body_sheet.vmt") resource.AddFile("materials/models/player/danboard_arm_leg_sheet.vtf") resource.AddFile("materials/models/player/danboard_arm_leg_sheet.vmt") resource.AddFile("materials/models/player/b4p/vader/alnewhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/alnewhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/beltxtras.vmt" ) resource.AddFile("materials/models/player/b4p/vader/beltxtras.vtf" ) resource.AddFile("materials/models/player/b4p/vader/darthshing.vmt" ) resource.AddFile("materials/models/player/b4p/vader/darthshing.vtf" ) resource.AddFile("materials/models/player/b4p/vader/dbreather.vmt" ) resource.AddFile("materials/models/player/b4p/vader/dbreather.vtf" ) resource.AddFile("materials/models/player/b4p/vader/dcape.vmt" ) resource.AddFile("materials/models/player/b4p/vader/dcape.vtf" ) resource.AddFile("materials/models/player/b4p/vader/handhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/handhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/headhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/headhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/helmethope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/helmethope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/hipsvader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/hipsvader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/legsvader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/legsvader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/shoulderhope.vmt" ) resource.AddFile("materials/models/player/b4p/vader/shoulderhope.vtf" ) resource.AddFile("materials/models/player/b4p/vader/torsovader.vmt" ) resource.AddFile("materials/models/player/b4p/vader/torsovader.vtf" ) resource.AddFile("materials/models/player/b4p/vader/vaderface.vmt" ) resource.AddFile("materials/models/player/b4p/vader/vaderface.vtf" ) resource.AddFile("models/player/b4p/b4p_vader.mdl" ) end [/LUA] If not try this[/QUOTE] Yes i did that.
[QUOTE=LewisUK;39520841]Yes i did that.[/QUOTE] Look in my thread how I did: [url]http://facepunch.com/showthread.php?t=1245861[/url] [editline]edit[/editline] What I meant was this [lua]resource.AddSingleFile("models/bobcat.mdl") resource.AddSingleFile("models/bobcat.dx80.vtx") resource.AddSingleFile("models/bobcat.dx90.vtx") resource.AddSingleFile("models/bobcat.phy") resource.AddSingleFile("models/bobcat.sw.vtx") resource.AddSingleFile("models/bobcat.vvd")[/lua] I added every singel .vvd, .vtx, .phy, .vtx and .mdl. Try to do that to only one, delete everything and put that but with your liking.
[QUOTE=addemod;39520875]Look in my thread how I did: [url]http://facepunch.com/showthread.php?t=1245861[/url] [editline]edit[/editline] What I meant was this [lua]resource.AddSingleFile("models/bobcat.mdl") resource.AddSingleFile("models/bobcat.dx80.vtx") resource.AddSingleFile("models/bobcat.dx90.vtx") resource.AddSingleFile("models/bobcat.phy") resource.AddSingleFile("models/bobcat.sw.vtx") resource.AddSingleFile("models/bobcat.vvd")[/lua] I added every singel .vvd, .vtx, .phy, .vtx and .mdl. Try to do that to only one, delete everything and put that but with your liking.[/QUOTE] I'm pretty sure you just add the .mdl and it downloads the .dx80.vtx etc.
[QUOTE=mib999;39526590]I'm pretty sure you just add the .mdl and it downloads the .dx80.vtx etc.[/QUOTE] Yeah but it didn't work for me and it looks like it didn't work for him either
[QUOTE=addemod;39526682]Yeah but it didn't work for me and it looks like it didn't work for him either[/QUOTE] Then something's wrong with the file casing.
So anyone got a fix, like i have said before it does download but only when NOT synced to fastdl and only in the fastdl.lua inside autorun/server. But the model shows as an error. As soon as i sync it. It will fix the model for the peoplewho have downloaded it. But itno longer downloads for others.
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