• Moving Health bar
    2 replies, posted
I was wondering how can I change the direction how the health bar will move. The default is from right to left and I would like to know how can I make the bar when player get hurt to move from left to right. So basically to move on the opposite way.
If you're drawing a rect, something like: [lua] local health = LocalPlayer():Health() / 100; surface.DrawRect(x, y, w * health, h) [/lua]
Chess, I think he wants it reversed, as in losing health makes the left hand side of the bar empty before the right hand side [lua]local health = math.Clamp(LocalPlayer():Health()/100, 0, 1) local size = w*health surface.DrawRect( x+(w-size), y, size, h )[/lua]
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