• Gmod if players = # ?
    1 replies, posted
Hey, I got a gamemode going, and I have been in look of a player ammount based function like, if players = 2 then and all that. if players = 1 then do PrintMessage(4, "Wave I - Zombies! - round time 2 minutes!") timer.Create( "Wave1", 1, 1, function() timer.Create( "Respawner", 15, 6, function() if ( numZombies < maxZombies ) then for k, v in pairs( ZombieSpawnPoints ) do activator:EmitSound("music/HL1_song11.mp3", 500, 100) local zombie = ents.Create( "npc_mczombie_revised" ) zombie:SetPos( v.pos ) zombie:SetCollisionGroup( 2 ) zombie:Spawn() zombie:Activate() numZombies = numZombies + 1 end end end ) end ) end Trying to get something like that to run on if there are 1 or more players, and help ?
#player.GetAll() returns the amount of players on a server. I strongly suggest taking a look at wiki.garrysmod.com, it's very helpful.
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