• Getting the model of a SpawnIcon
    3 replies, posted
I know it's relatively easy to set the model of a SpawnIcon using SetModel(), but I haven't been able to find an obligatory GetModel() function that can be used on this particular vgui class. How would it be possible to get the model of a SpawnIcon?
I recommend if this needs to be done that you simply add a string to the panel when it is created, as panels are just tables. [lua] local SpawnI = vgui.Create( "SpawnIcon" , Panel ) -- SpawnIcon SpawnI:SetPos( 75,75 ) SpawnI:SetModel( "models/props_borealis/bluebarrel001.mdl" ) SpawnI.model = "models/props_borealis/bluebarrel001.mdl" [/lua]
[QUOTE=Ludicium;40127479]I recommenced if this needs to be done that you simply add a string to the panel when it is created, as panels are just tables. [lua] local SpawnI = vgui.Create( "SpawnIcon" , Panel ) -- SpawnIcon SpawnI:SetPos( 75,75 ) SpawnI:SetModel( "models/props_borealis/bluebarrel001.mdl" ) SpawnI.model = "models/props_borealis/bluebarrel001.mdl" [/lua][/QUOTE] I've actually found that you can use SpawnIcon:GetModelName() to receive the model name. So I think I've solved this myself.
Ok :)
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