[B]EDIT:[/B]
Nevermind got it. I was setting EnableGun to true not 1.
The title says it all. I want to do this with LUA, not console commands. Help will be greatly appreciated. Thanks!
[QUOTE=oyasuna;44954143][B]EDIT:[/B]
Nevermind got it. I was setting EnableGun to true not 1.
The title says it all. I want to do this with LUA, not console commands. Help will be greatly appreciated. Thanks![/QUOTE]
You could use the fire function on your airboat.
[url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index43b2.html[/url]
[url]http://wiki.garrysmod.com/page/Entity/Fire[/url]
[lua]
airboatEnt:Entity:Fire( "EnableGun", "1", 0 )
[/lua]
[url]https://developer.valvesoftware.com/wiki/Prop_vehicle_airboat[/url]
Not sure if you solved it already, your edit wasn't completely clear, if you did mark it solved.
[QUOTE=Jeezy;44955970]You could use the fire function on your airboat.
[url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index43b2.html[/url]
[url]http://wiki.garrysmod.com/page/Entity/Fire[/url]
[lua]
airboatEnt:Entity:Fire( "EnableGun", "1", 0 )
[/lua]
[url]https://developer.valvesoftware.com/wiki/Prop_vehicle_airboat[/url]
Not sure if you solved it already, your edit wasn't completely clear, if you did mark it solved.[/QUOTE]
Yeah I figured it out, this is exactly what I did. My problem was that I was setting EnableGun to true and not to 1. Also I was executing Fire after the spawn, which was a problem.
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