• [HELP] ShouldCollide check if an entity touch the bounding box, not the vphysics model
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Hi everyone, if the title wasn't clear, could be for my poor english....Anyway, i'm getting an issue I'm trying to get if 2 entities is collidings (in this case a player with a prop_physics) but when i put a trace inside the code, the hook is called when the player touch the bounding box... [img]http://screencloud.net//img/screenshots/834c141be30c1bf9c4cfcbc857727141.png[/img] And i need to trace when the player is touching the prop, not the bounding box [b]Code[/b] [lua] hook.Add("ShouldCollide","CheckIfColliding",function(ent1,ent2) if(ent1:IsPlayer() and ent2:GetClass() == "prop_physics") then ErrorNoHalt("Colliding") if(ent1:KeyDown(IN_DUCK)) then ent1:SetLocalVelocity(Vector(0,0,0)) ent1:SetGravity(0.0001) ent1:SetNWEntity("ATTACHED",ent2) end end return true end) [/lua] Thanks so much for see my post
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