Hello I am making my own NPC shop for my gamemode and I have made this code:
[CODE]function buyglock()
if ply:HasWeapon( "weapon_mad_glock" )then
ply:PrintMessage( HUD_PRINTTALK, " You already have this weapon. " )
else
if ply:GetMoney() ==>100 then
ply:Give( "weapon_mad_glock" )
elseif ply:GetMoney() =<100 then
ply:PrintMessage( HUD_PRINTTALK, " You do not have enough money for this item. " )
end
end
end
concommand.Add( "_wgrp_buyglock", buyglock)
[/CODE]
This is homemade code, can someone tell me what I have done wrong?
The derma menu has a spawnicon that activates that console command.
This is the error: [url]https://dl.dropboxusercontent.com/u/88717145/Error.PNG[/url]
Thanks for any help.
[editline]15th April 2013[/editline]
Here is the init.lua in the entity:
-- Code by WholeGamer (email [email]wholegamer@gmail.com[/email]). Do NOT redistribute without permission.
function ENT:Initialize( ) --This function is run when the entity is created so it's a good place to setup our entity.
self:SetModel( "models/humans/group01/female_01.mdl" ) -- Sets the model of the NPC.
self:SetHullType( HULL_HUMAN ) -- Sets the hull type, used for movement calculations amongst other things.
self:SetHullSizeNormal( )
self:SetNPCState( NPC_STATE_SCRIPT )
self:SetSolid( SOLID_BBOX ) -- This entity uses a solid bounding box for collisions.
self:CapabilitiesAdd( CAP_ANIMATEDFACE ) -- Adds what the NPC is allowed to do ( It cannot move in this case ).
self:SetUseType( SIMPLE_USE ) -- Makes the ENT.Use hook only get called once at every use.
self:DropToFloor()
self:SetMaxYawSpeed( 90 ) --Sets the angle by which an NPC can rotate at once.
end
function ENT:AcceptInput( Name, Activator, Caller )
if Name == "Use" and Caller:IsPlayer() then
umsg.Start("ShopNPCUsed", Caller) -- Prepare the usermessage to that same player to open the menu on his side.
umsg.End() -- We don't need any content in the usermessage so we're sending it empty now.
end
end
function buyglock()
if ply:HasWeapon( "weapon_mad_glock" )then
ply:PrintMessage( HUD_PRINTTALK, " You already have this weapon. " )
else
if ply:GetMoney() ==>100 then
ply:Give( "weapon_mad_glock" )
elseif ply:GetMoney() =<100 then
ply:PrintMessage( HUD_PRINTTALK, " You do not have enough money for this item. " )
end
end
end
concommand.Add( "_wgrp_buyglock", buyglock)
You should use [lua] tags around your code, and there's no indication of what line 32 is. But, just by glancing over it, I see this:
if ply:GetMoney() ==>100 then
which should be:
if ply:GetMoney() >= 100 then
and the other operator should not be =< but <=
This is line 32:
if ply:GetMoney() ==>100 then
[editline]15th April 2013[/editline]
Can anyone help?
[editline]15th April 2013[/editline]
Scratch that Thankyou for the help
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