• Chairs(Pods) apperantly dont call EntityTakeDamage. Help?
    3 replies, posted
We are trying to make players in chairs/pods take damage. We hooked into the entitytakedamage hook, and it works fine for all other entities. It does not seem to be called what-so-ever when a chair/pod is damaged. Is this fixable?
They're considered vehicles and some hooks aren't called on chairs/vehicles.
[QUOTE=Acecool;40283080]They're considered vehicles and some hooks aren't called on chairs/vehicles.[/QUOTE] Makes sense, but is there a way to damage the player then?
You may be able to on the bullet callback, see which entity it hits then see which entities are parented to the entity and finally calculate if that person was in fact in the way of the path of the bullet. I'm looking into finding a better solution as well..
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