• Change playermodel COLOR, as in the color on their armor?
    3 replies, posted
Hey guys, I'm able to change a player's model based on their team, but I want to change their color too. I'm not talking about their COLOR on their whole model, like SetColor:(...) I'm talking about how you can change the color on your armor in GMOD 13. Anyone know how?
SetPlayerColor(Vector)
[QUOTE=vexx21322;40351929]SetPlayerColor(Vector)[/QUOTE] Thank you, but how do I set the player color based on what they have set locally on their GMOD? In other words, I'll let the player pick the armor color they have set for themselves, but I'm not letting them set the model themselves. EDIT: Figured it out. [lua]local cl_playercolor = ply:GetInfo( "cl_playercolor" ) ply:SetPlayerColor(Vector(cl_playercolor)) [/lua]
You need to make the areas of texture that you want colored white or white-ish via color saturation. Then create a layer under the texture with photoshop or gimp and make every area you don't want black and do the same whitening for the layer for the areas being colored. Then save as a targa file and convert it to a vtf file. For the vmf, I don't know what commands are used to implement that color customization.
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