• Suicide on leave
    7 replies, posted
Hi there, What function would I use to make a player suicide when he leaves the game? Thanks.
The player disconnects and disappears, unless you want to create a ragdoll where they were, there is no point.
Pretty pointless 0_o? But heres something i wiped up [code] function PlayerDisconnect( ply ) ply:Kill() end hook.Add( "PlayerDisconnected", "PlayerDisconnect", PlayerDisconnect ) [/code]
When a player disconnects the player's entity goes away like magic.
I need this because if a selected player leaves the game it breaks the HUD however, it does not break if they suicide/die then leave.
Use an IsValid check in the HUD??
[lua] if (IsValid LocalPlayer()) then return -- your shit goes here end [/lua]
[QUOTE=RattSplat;40437788][lua] if (IsValid LocalPlayer()) then return -- your shit goes here end [/lua][/QUOTE] That is not how IsValid works... [lua] if (IsValid(LocalPlayer())) then -- your shit goes here end [/lua] or [lua] if (LocalPlayer():IsValid()) then -- your shit goes here end [/lua] You don't need to return anything either. It's not a function [url]http://wiki.garrysmod.com/page/Global/IsValid[/url] [url]http://wiki.garrysmod.com/page/Entity/IsValid[/url]
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