• DViewList not working correctly with a networked variable
    2 replies, posted
Hey everyone I'm trying to make a system where when a physics prop is used (picked up), it adds its name to a DViewList along with the amount in the player has. The problem is, the name isn't showing up, and it has only run the function o Here's the serverside code [CODE]local function PlayerUse( ply, ent ) local enttype = ent:GetClass() local entname = ent:GetName() if ( enttype == "prop_physics" ) then ent:Remove() util.AddNetworkString( "EntityName" ) net.Start( "EntityName" ) net.WriteString( entname ) umsg.Start( "AddItem", ply ) umsg.End() end end hook.Add( "PlayerUse", "Use Prop", PlayerUse )[/CODE] Here's clientside [CODE]function AddItem() net.Receive( "EntityName", function( l, ply ) itemlist:AddLine( net.ReadString(), 1 ) end ) end usermessage.Hook( "AddItem", AddItem )[/CODE] Any help is appreciated
I sent you how to use net messages - read it. [url]http://wiki.garrysmod.com/page/Net_Library_Usage[/url]
Explain to me how I didn't use them correctly please, the wiki isn't very specific [editline]29th April 2016[/editline] Thanks for the dumb tag, that was pretty helpful. :goodjob: [editline]29th April 2016[/editline] Turns out ent:GetName() is showing up blank, any fix?
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