• Variable is a nil value
    5 replies, posted
I'm having trouble getting this timer to display properly, this should convert the variable "time" into 3 seperate variables, one each for milisec, seconds, minutes. I'm fairly new to LUA so I don't understand why it's throwing me an error on a "draw_seco" saying it's a nil value even though I initialized it in the GM:initialize function. Could somebody please explain to me what I did wrong? Thanks in advance! <3 [B]cl_init.lua[/B] [CODE]include("shared.lua") function GM:Initialize() local time = CurTime() // Current time the server has been up local draw_mili = 0 local draw_seco = 0 local draw_minu = 0 end function clockhud() draw.RoundedBox(0,ScrW()-256,20,256-20,64,Color(255,0,0,128)) time = CurTime(); if time >= draw_seco+1 then draw_seco = draw_seco+1; end if draw_seco >= 60 then draw_minu = draw_minu+1; draw_seco = draw_seco-60; end draw_mili = time-math.Round(time,2) draw.DrawText(draw_minu..":"..draw_seco..":"..draw_mili,"HUDNumber5",ScrW()-20,20,Color(255,255,255,255),TEXT_ALIGN_RIGHT) end hook.Add("HUDPaint","clockhud", clockhud)[/CODE] [CODE] [ERROR] gamemodes/skillrace/gamemode/cl_init.lua:14: attempt to perform arithmetic on global 'draw_seco' (a nil value) 1. v - gamemodes/skillrace/gamemode/cl_init.lua:14 2. unknown - lua/includes/modules/hook.lua:82[/CODE]
draw_sec is local to Initialize so it is not available in the clockhud function
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So how would I allow it to be used in every function? :3
[URL="http://www.lua.org/pil/4.2.html"]http://www.lua.org/pil/4.2.html[/URL]
[QUOTE=Baig Flawless;40447322][URL="http://www.lua.org/pil/4.2.html"]http://www.lua.org/pil/4.2.html[/URL][/QUOTE] Cool, thanks for the fast replies!
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