Spawning custom weapons on CS maps in a custom gamemode?
7 replies, posted
Hopefully my title explains what I want to do. I found out that the CS maps contain a script to spawn the weapons by default, however after googling found nothing (yet again). Can anyone explain to me how I can spawn my custom weapons using this script in my gamemode because I don't know where to begin with this one. :pwn:
CS maps don't have such script. The ones which come with CS:S.
[QUOTE=Robotboy655;45025114]CS maps don't have such script. The ones which come with CS:S.[/QUOTE]
Do you mean CS:S maps do? If that's the case, that's what I got. I assumed all CS maps did so didn't specify.
Basically, you can put entities in a map via hammer and if they exist on your gmod server, they'll automatically be picked up
So, for example, if I put weapon_deagle in the corner of my map, and in my addons folder or garrysmod/gamemodes/gamemodename/entities/weapons folder, I have something called weapon_deagle, you'll see in-game
What I think you're wanting to do, unless, I've misread your post is grab a swep pack and rename all the weapons to be css names, i.e weapon_deagle, weapon_scout, etc and then they'll show up on the map
Won't work because cs maps don't have weapon spawns. Best option would just be having a table of vectors and angles and the weapon classname and spawning those in a for loop.
[QUOTE=NiandraLades;45025331]Basically, you can put entities in a map via hammer and if they exist on your gmod server, they'll automatically be picked up
So, for example, if I put weapon_deagle in the corner of my map, and in my addons folder or garrysmod/gamemodes/gamemodename/entities/weapons folder, I have something called weapon_deagle, you'll see in-game
What I think you're wanting to do, unless, I've misread your post is grab a swep pack and rename all the weapons to be css names, i.e weapon_deagle, weapon_scout, etc and then they'll show up on the map[/QUOTE]
Hmmmm. I haven't had any experience in hammer. I might try a different approach if it's going to be hard.
Look at TTT's Map Armer, it is basically what you want. You can modify it to fit your needs.
[QUOTE=gurgle528;45027843]Look at TTT's Map Armer, it is basically what you want. You can modify it to fit your needs.[/QUOTE]
Ok will do thanks.
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