I hope now i not posted it in wrong section. Look like my custom npc physbox work only on 1 bone, because he take damage only when i shooting in middle of him, but ragdoll of this npc work good with all collisions. I don't know what's wrong: lua code or my model!
Here is init of npc:
[CODE]function ENT:Initialize()
self:SetModel( "models/Tripwire/Killing Floor 2/Patriarch/Patriarch.mdl" )
self:SetHullType( HULL_MEDIUM )
self:SetSolid( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_STEP )
self:CapabilitiesAdd( CAP_MOVE_GROUND )
self:SetCollisionGroup(COLLISION_GROUP_NPC)
self:SetMaxYawSpeed( 700 )
self:SetHealth(500)
self:DrawShadow(true)
self:AddRelationship("player D_HT 60")
self:AddEFlags(EFL_NO_DISSOLVE)
end[/CODE]
[B][U]*After 30 minutes of unuseful time spending*[/U][/B]
I replaced combine with my npc model. On combine collisions work fine...
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