• Player Hands Checkerboard
    2 replies, posted
[IMG]http://i.imgur.com/L5MMABQ.jpg[/IMG] Im not sure why, I'm using the hands setup right init.lua [lua] function GM:PlayerSpawn( ply ) ply:SetupHands() end [/lua] and [lua] function GM:PlayerSetHandsModel( ply, ent ) local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() ) local info = player_manager.TranslatePlayerHands( simplemodel ) if ( info ) then ent:SetModel( info.model ) ent:SetSkin( info.skin ) ent:SetBodyGroups( info.body ) end end [/lua] Ontop of that, i'm correctly putting the portion in the SWEP [lua] --//--Using New Player Hands--//-- SWEP.UseHands = true SWEP.ViewModel = Model("models/weapons/v_fryingpan/v_fryingpan.mdl") SWEP.WorldModel = Model("models/weapons/w_fryingpan.mdl") [/lua] Any help? :D
You are missing the textures of those hands.
[QUOTE=Robotboy655;45041560]You are missing the textures of those hands.[/QUOTE] Its every model that I use, can I just set them all to use a certain player hand? Kinda like a default?
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