• Filtering Spectator Deatmatch From Damage-logs
    5 replies, posted
Hi so I have been trying to stop Tommynators damage log from displaying damage that has been done by players in spectator deathmatch because it fills up my logs and sometimes overflows a buffer when it tries to send the round logs to an admin. I put this code below in to stop the RDM report popups and it works. [CODE]if LocalPlayer().IsGhost and LocalPlayer():IsGhost() then return end[/CODE] However I have not been able to find where I can put this in to stop the spectator deathmatch damage from saving to the damagelog. Can someone advise me on what LUA file I need to edit to prevent the damage from showing up is.
Show me proof that you bought it and I'll tell you exactly how to fix it. Tommynator is a nice guy, it's weird you didn't contact him first, don't you think.
[QUOTE=YourStalker;45116669]Show me proof that you bought it and I'll tell you exactly how to fix it. Tommynator is a nice guy, it's weird you didn't contact him first, don't you think.[/QUOTE] What ??? The damage-logs are free / open source. Edit: But if your talking about the deatmatch script I used the simple TTT spec deathmatch script as base code and fixed all the bugs that Exile promised to fix but never did then I did lots of other things to it like randomly spawn with a weapon so you don't have to walk around looking for one and I added random events like knife only spectator deathmatch and I improved the overall script because it was pretty damn nasty. Below is proof that I purchased the script. [IMG]http://i.imgur.com/fWzNw0y.png[/IMG]
[QUOTE=YourStalker;45116669]Show me proof that you bought it and I'll tell you exactly how to fix it. Tommynator is a nice guy, it's weird you didn't contact him first, don't you think.[/QUOTE] I think he's talking about this one: [url]http://facepunch.com/showthread.php?t=1301766[/url]
-snip- Sorry, thought you owned tommynators SpecDM.
Nope they both use the IsGhost() function to check if a player is in deathmatch. So does anyone know how to remove the deathmatch damage from the logs.
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