I recently started coding my own gamemode and all things I have tried on the internet for my fall damage to always be 0 did not work.
I have derived my gamemode from base, I don't know if thats why it is doing this but I really need someone to help with this.
I tried this and variations of it!
[CODE]function GM:GetFallDamage( ply, speed )
return 0
end[/CODE]
I put this in init.lua, correct?
[editline]16th June 2014[/editline]
[QUOTE=code_gs;45126755][code]hook.Add("GetFallDamage", "NoFallDamage", function(ply, speed)
return 0
end)[/code][/QUOTE]
THANK YOU
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