Hey, please help me! I am trying to make a item that does multiple things
[CODE]
function ITEM:OnBuy(ply)
if ply:IsValid() then
PrintMessage( HUD_PRINTTALK, "Look its " .. ply.GetName() .. " He just bought something? Wow" )
elseif ply:Alive() then
ply:PS_GiveItem('conehat')
else end[/CODE]
I need help, it seems not to work. Like I want it the player buys it, receives it and a message is sent in chat? Help!
ply:Nick() instead of ply.GetName()
[CODE]function ITEM:OnBuy(ply)
if ply:IsValid() then
PrintMessage( HUD_PRINTTALK, "Look its " .. ply:Nick() .. " He just bought something? Wow" )
ply:PS_GiveItem('conehat')
end
end
[/CODE]
should work, didn't test it.
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